Showing posts with label Operation 500. Show all posts
Showing posts with label Operation 500. Show all posts

Tuesday, 5 October 2010

Operation 500: Week 3

Well last week certainly was the week that was. I managed to paint absolutely no figures at all taking my total of completely painted figures to zero entering my fourth week. It is not all bad news; I have many figures undercoated in their new colours and several more on their way to being built. I have discovered that nail varnish remover takes paint off plastic figures although it is a slow process, which means I may have an additional one hundred Chaos Space Marines waiting to be converted to World Eater Chaos Space Marines, but not in the Berserker incarnation. It does mean that I have two additional Dreadnoughts for the Iron Hands now giving me three of the six required.



Death Guard

Yes they have their own fancy heading because I cracked open the box containing them for the first time in two years and had a look at what it contained. I knew that I had over one hundred semi-painted figures in the old second edition colour scheme of black and dark green. I did much prefer the first edition dirty green colour scheme which was what my first Death Guard army was painted back in the early nineties. Sorting the figures out it become apparent that due to changes in weapon choices for Death Guard from 3.1 to 4.0 (no more Death Guard Havoc squads) I am in a position to field once built/ painted twenty-two seven man squads, each with champion and two special weapons. I will still have a couple of figures left for Chaos Lords and/ or Sorcerers. Somewhere there are seven part-converted Chaos Terminators and Typhus to lead them. That at a quick calculation is over 5k of Death Guard before I add any vehicles.

According to old Index Astartes fluff Death Guard preferred to fight on foot advancing slowly yet implacably across the battlefield. Squads taking Chaos Rhino transports were moved from Troop to Fast Attack. With this in mind I will hopefully manage to gather between five and seven Chaos Rhinos making nearly a third mobile and I am planning on building a Plague Tower which can transport four more squads. The vehicle is severely over pointed at 700 points, but with seven damage points it should never be destroyed in battle, should…

The new paint scheme for Death Guard will consist of Rotting Flesh over most of the armour, highlighted with Bilious Green and blended with Brown Ink. I will see if I have any of the very old Ghoul Grey, which if memory serves me is darker than Codex Grey, to add a little colour to the figures, with weapons and backpack being a mix of dark wood and Tinny Bitz. The ink will disguise all failings on the paint scheme so I should be able to paint them quickly. I need to paint them quickly as I am so far behind in completing actual models. If I can get twenty squads completed quickly I will have over 4k of models completed and be back on track for month one.

Wednesday, 22 September 2010

Ebay Purchases: Part 2

The Forces of Disorder have been slacking this past two months; however most of the purchases have been for Emperors Children or their successors.


Emperors Children

An undercoated Chaos Spawn has already been added to my Flawless Host as a sign to all of the consequences of weakness. I will need to add purples and pinks to blend in with the colour scheme and then watch all my opponents ignore them on the battlefield.

Four Chaos Bikes have been put to one side for the Emperors Children, as I want a small biker bodyguard for Doomrider. Space Marine Command Retinues are five models strong and this seems a goodly number with Doomrider making six. I do not expect to see them often on the table, but they will be in my next Apocalypse game, which should be a straight-up fight of Emperors Children versus World Eaters.

Two more Sonic Blasters and a Blast Master have been added to eleven more recruits to Slaanesh. One of these is now on his way to becoming a Flawless Host Chaos Lord as the numbers of regular troops owned now allow me to build all four armies that I had planned, the two mirror armies from White Dwarf – one of which I have already talked about, a Flawless Host and my own Emperors Children warband. They should total five or six thousand points when they are all built and painted.

I have nearly finished a squad of six Chaos Terminators in Emperors Children colours. I have held off adding a Banner of Slaanesh due to numbers of powerfists and chainfists in the squad. They are intended to destroy Dreadnoughts in close combat and with their three combi-plasma guns heavy infantry (yes you loyalist Terminator scum).

I have finally managed to pick up one of the two Chaos Predators needed for my mirror Emperors Children army. Along with a Chaos Rhino for the Subjugators I should soon have all the pieces needed to get the two mirror armies built, if not painted.

Chaos Space Marines (Misc)

I have won a classic second edition World Eater armed with powerfist and chainsword; he will be accompanying a Chaos Rhino and looking for seven brethren to die for him. I really do need to sort out Khorne, or rather the World Eaters. There does seem to be one or more models in every box of W40K I have – who knows how many I actually own, who knows…

The second edition Chaos Champion with powerclaw was and still is my favourite miniature. Accompanied by nine brothers, five of which are second edition Chaos Space Marines I have another squad for the Black Legion which is just as well as I thinned their numbers quite recently to make The Purge. They have the ubiquitous Chaos Rhino to more them around the battlefield, and I think I will take the Havoc Launcher from the Chaos Predator and upgrade the Chaos Rhino.

The last two items I garnered are a Chaos Sorcerer, bought because it was converted with a plastic powerfist that will now go into the bits box and a Chaos Rhino. The Thousand Sons are always lacking resources in my collection, I think I have enough for three squads and that’s about it. The Sorcerer can become a squad leader as I downsize the squads from nine to a more manageable six. The Chaos Rhino will give them some much needed speed as one of my fellow gamers has squads of nine jumping out of a Chaos Rhino and rapid firing them. He always scores above average on his kills, but an average of five 3+ save models die in one volley, more if the Sorcerer has Winds of Chaos. The problem he has is that the squads never support one another; they kill a squad and then die in close combat. They could do with a ghostly fallback or teleport from close combat.

Ebay Purchases: Part 1

Well my Ebay purchases have well and truly coming to an end until November when I will be returning to Games Workshop for Codex: Dark Eldar and Forge Worlds Badab Wars books. I thought it would be retrospective to look at what happened during the past couple of months and see what I have managed to get in my sticky paws and what I plan to do with them. Who knows, perhaps I may have even repainted all the items by the time I make my next purchase, good luck holding your breath for that one…?


Given the quantity of stuff acquired I will split this into the Forces of Order and Disorder, it will help focus on what I have been wasting my money on:

Grey Knights

With Grey Knights coming out next year I have made a quick purchase or more likely hoover of various bids on EBay. Twenty-one basic Grey Knights with a couple of Incinerators and a Psycannon make up my bulk purchase and now give me four ten-men squads adding to my purchases last year. I think there are enough Imperial Storm Troopers to ensure I have all six Troop slots covered in a larger battle now. I will have to pick up a blister or two of spare arms from the GW website to make sure all the Grey Knights have two arms.

Next up are a pair of Space Marine Dreadnoughts, each with Assault Cannons. I have a spare twin-link Lascannon that I will upgrade one with and the other will have a converted twin-link Autocannon as they provide all the heavy firepower for my Grey Knights.

Added to the Grey Knight experience are three Terminators including two with Incinerators, I will have to see how many Terminators I already have and make sure I have no more than two squads worth in total. Currently I can do five man squads and I am hoping the new Codex keeps the same number.

With the new codex out next year I hope to paint-up what I currently have in readiness for the occasion. Perhaps even having a small battle or two with them and their third edition rules to see how they play. I have fought against them many a time with Lost and the Damned (back in third edition days), securing a win rate of around nine out of ten against them. My opponent suffered from their lack of numbers and minimal Incinerators being criminal against numerous squads of Mutants. They did have success against Chaos Daemons a couple of weeks ago, but the scenario they fought in would have seen an army of Gretchin kick Chaos Daemons butt.

Sisters of Battle

Another army that I acquired last year that has barely seen the light of day, the last time they fought I managed to immobilise four out of their five vehicles in difficult terrain. I have now added another Immolator with Heavy Flamers to the list along with two Sisters armed with flamers. For such an unloved army I do not understand why the figures go for so much on EBay and with no mention of an Armybook next year it will be at least 2012 before we see plastic Sisters. Most of this army is in three colours, black, grey-shading and boltgun metal. I think it is time I got around to painting the ladies robes red and unleashed the gold.

Black Templars

Soon to be the oldest Space Marine Codex out there and they have to roll for target priority just like in Third edition. Saying that I now have all the figures needed to build a 1k list less the Landraider Crusader. Additions so far include five regular Marines with boltguns along with six adepts armed with close combat weapons. I have a Rhino in need of Black Templar doors and half a dozen jump pack Templars. My main fast attack choice is going to be the two Attack Bikes hopefully armed with multi-meltas, I need to acquire a second multi-melta. I should have at least 1.5k of Templars; they just lack a Landraider or two before they can hit the 2k limit.

Angels of Vengeance

Just two purchases to keep them ticking over, a first edition Chaplain that I have since given a new storm bolter arm and a classic Dark Angel Captain armed with a large sword that I am sure will become a relic blade when I come to re-arm him.

Space Marines (Misc)

I have just acquired somehow, a third Dreadnought yesterday with my last ever bid, for a while at least. This bad boy armed with Missile Launcher and Assault Cannon will be the first of my Iron Hand Space Marines, I plan to sit down and make a list containing six Dreadnoughts in 2k points, two firepower Dreadnoughts a Veteran and hopefully three Ironclad. If I think big I can always fallback into reality later with a bump.

I do not own the new Blood Angels Codex but that did not stop me acquiring ten naked Death Company Marines, well nine and a Chaplain. They are armless and backpack-less, but they will go into the quiet corner where I am storing a mint second edition boxed set of Death Company. Back in third edition I had a small Flesh Tearers army that I am now contemplating rebuilding, when I gain the new Codex I will see what the other successor chapters look like.

Ten Tactical Space Marines have been repainted in Salamander colours, or my version of them. I think the Codex colour is too bright for them and can remember back in the day when they were black, so mine are a dark green, but not Dark Angel Green.

Six Space Marine Bikes will be added to the Crimson Fist Chapter to match the Ork Warbikers they often face. They still suffer from one attack each however I am hoping to rely on speed and T5 for them to survive the rigours of the battlefield.

Misc

Just two small purchases 4 Warp Spiders, you can never have too many Warp Spiders with their Strength 6 shots at rear armour and 3+ save. I also picked up half a dozen Cadians armed with lasguns. I am hoping to punch through the 100 figure barrier with them so I can safely put together a 3k for them with lots of vehicles.

Monday, 20 September 2010

Operation 500: Week 1

So what I should be writing today is a list of all the models I have been busy painting this week and have now completed. However for one reason or another (a child under one and the internet) I have slacked during the first week of my painting challenge. 400 points should have been completed at a minimum, 800 points is the aim. I am on holiday for a week next week so ideally I will be making up the 400 or 800 points I miss that week this week and last, worst case I am 1200 points under on my painting schedule, best case scenario only 600 points.


So the gloves are coming off this week and I will get miniatures painted to try and claw back some of the lost ground, I may even try to sneak some paints and miniatures into my bags for next week. I have started painting the Salamanders and sorted out a number of figures to start putting together a Crimson Fist force. I have been digging out various Black Reach Space Marines so they will have a Captain, two Tactical squads and a Dreadnought. I do have additional Terminators somewhere however I want to add a third ten man squad to the Angels of Vengeance.

Having checked my bank account last night I will be making no new purchases from Games Workshop or EBay until November, six long weeks – how will I survive? In regards to loyalist Space Marines I have enough bikers for two full squads and several Land Speeders that I will have to start painting white over the black undercoat to get the White Scars up and running. I envisage a full force consisting of Scouts, Bikes for Troops, deep striking Terminators and Land Speeders for anti-tank support. The Scouts are going to be divided between White Scars and Angels of Vengeance so I will have to have a rummage and see how many I can produce. The metal Scouts will end up being Black Templar Adepts.

For the Forces of Chaos I am continuing work on all things Slaaneshi, which are two successor forces and two Emperors Children armies. The Alpha Legion will need to be sorted and work continues on the numerous Chaos Rhinos I have built and part painted a couple of years ago. I also want to finish The Purge either 1k, 1.5k or 2k depending on what I have already gotten built; I think it is closer to the 2k.

I will have to see what I have picked up during the past two weeks and ensure that I get that painted as quick as possible, the last thing I need is more unpainted items gathering dust hidden somewhere in the house. Hopefully everything will arrive before Friday when I am off to cloudy, grey, wet Wales.

Friday, 17 September 2010

The Green Hurts My Eyes

Well I finally started the first figures of Operation 500, a squad of Salamander Space Marines. I was using a standard boring configuration of flamer and missile launcher because that is what they are armed with. I dig out my guides to painting Salamanders and boy are they bright. Painted Snot Green with minimal shading/ highlighting – which is good. The figures looked too bright for me so I researched my Index Astartes article and they are pictured in a pre-heresy green colour of something less painful on the eyes. I still own a bottle of Salamander Black with a faint residue remaining, their original colour back in first edition. So in the end I have chosen what I would describe as Battle Green or Jungle Green from the early 1990’s when I was painting my Epic Imperial Guard army. It was bought as part of a boxed set of colours and the homemade label has come off…


So I plan to continue the minimal shading on the models and avoid inking the green as my usual brown/ chestnut wash will just make it look dirty. Now having ten figures to complete I should look towards making a quick 1k list to see what else I require. Both the Index Astartes article and the armylist in the Armageddon supplement limit Salamanders Fast options to one of each, it is also noted in the Index Astartes that they do not have many Scouts but the Company is larger than a traditional 1000 Space Marines.

Space Marine Captain (Combi-melta, Relic Blade)
140 points

I wanted cheap and effective, whilst giving the appearance of affluence and wealth. Hoping the combi-melta claws back the points because three attacks hitting on 3’s and killing on 2’s are going to take an awful long time to get a return. He will hopefully be rising with a combat squad in the Rhino, at least until he has a Command Squad in the next thousand points.

5 Assault Terminators (Thunder Hammer & Storm Shield)
200 points

I was originally going to take regular Terminators with a Heavy Flamer however the list does not have anything resembling a fighting force so I changed my mind. Past experience with the 2+/3++ guys has all been bad, I never seem to be able to effectively get them to where they are needed. With a more shooting list I will deepstrike and put my faith in the Emperor, and buy some new dice.

10 Tactical Space Marines (Plasma Pistol, Power Weapon)
200 points

I bought a standard squad hence I have taken one in the list. Only changes will be to the Veteran Sergeant who will be upgrading his chainsword and bolt pistol. These are simple conversions for a simple converter.

10 Tactical Space Marines (Lascannon, Powerfist, Rhino)
240 points

With the only transport vehicle in the army I thought it wise to upgrade the squads’ heavy weapon as there is now a glut of Ironclad Dreadnoughts hitting the table at the moment. With the combat squad leading the Captain I thought it prudent to add a fist to the list in case I find myself fighting something with armour greater than 12.

Whirlwind
85 points

It is cheap and will hide at the back of the table. Whilst I do not expect it to be very effective against my 3+ save compatriots it always holds a fear factor that the player will be forced to make several saves and fail them all. I have seen how effective three of these can be even against 3+ save armies.

Predator (Sponson Lascannons, Extra Armour)
135 points

I need something that is anti-tank hence the Sponson lascannons. As long as it survives long enough to take out anything big and nasty it can blow up. If I am facing nothing big and nasty then they will focus on 2+ save units, hopefully providing a distraction from other units that I will have to rely on, yes you Terminators…

Looking to the future I see a Land Raider for my last Heavy, a third Tactical unit with lots of melta, Command Squad and transport, with my last choices hopefully being Sternguard and Vanguard veterans as my only Fast choice.

Monday, 13 September 2010

Operation 500

So what is Operation 500?  Well as stated last week I am hoping to paint more figures than can be humanly possible, but due to circumstances I have a greater number of figures for the Forces of Disorder than the Forces of Order.  So I will be spending hopefully twenty pounds and buying 500 points from the internet, well we can call it EBay. 

I was hoping to gather the various forces that make up a Space Marine Battlebox; however I think I am being extra hopeful to gather them for the princely sum of twenty pounds.  I had to jump on the website to see what it is in the contents of the box as it has been a few years since I bought one, the previous century I think – I got the set with three bikers in, Terminators and Tacticals.

Space Marine Battlebox: Ten man Tactical with popular flamer missile launcher combo; five Scouts armed with close combat or bolter/shotguns; a five man Assault and a Rhino.  Breaking down the points according to the website we have a standard Tactical squad at 170 points, the Veteran Sergeant has taken no upgrades.  Scout squad is 85 points as they have been upgraded with a Heavy Bolter; again the Veteran Sergeant has taken no upgrades.  Again the Assault Squad Veteran Sergeant has taken no upgrades; although in the picture it is modelled with a combat shield so only 120 points.  A combat squad of five guys is a bare bones 90 points along with the naked Rhino at only 35 points.  Coolly added together we get a nice round 500 points for a snip of fifty-five pounds.

However I have few snips and spending the amount on upgrade Space Marines will mean my budget to complete the other armies I am working is severely cropped.  If I can limit myself to just twenty pounds it will give me funds to complete other projects and any spare monies can be saved and funnelled into Operation 500 later in the year.

I know you are thinking that there is no way that I can pick up ten regular Marines, five Scouts, five jump-pack Marines and a Rhino for the money I am talking about and I somewhat agree.  It will be a struggle as I know that I can comfortably pick this slot up for twenty-five pounds.  Luckily I will be concentrating on the 500 points rather that the actual guys, so for example a Predator tank that will cost around half the budget can be matched up with a squad of Terminators and a character model, giving me a chance to manage 500.

I am thinking about ensuring that at least half the army is in transports of one sort or another, unfortunately the price of transport is expensive (in pounds) compared to the relatively low points cost of the model.  I will just have to be careful and build around what I can purchase and check out the templates for Drop Pods, I am sure I saved them somewhere before GW took them offline.