So pouring over my list of wants in the last post I have completed what will hopefully be my 1.5k list to do battle next week on Skalathrax, I just need the Chaos Terminators to turn up in the post and to get busy building and painting the figures. I am sure as I get closer to the day I will make changes based on what I have, but then again we always used to read that excuse for the player losing the Battle of the Month in White Dwarf…
Chaos Lord (Mark of Slaanesh, Terminator Armour)
125 points
I had wanted to take six Terminators as an Elite squad and a Sorcerer as a HQ but the need to spread the points thinly means that a cheap HQ is necessary and I can save the 30 points from the Elite choice.
5 Chaos Terminators (Banner of Slaanesh)
165 points
I will have points left over after completing this list and they will be spent on Chaos Terminator upgrades. From the pics of the Terminators they seem to have a number of combi-flamers which I will be converting into combi-meltas or combi-plasmas, I may even splash the points for a Reaper Autocannon. A powerfist or two to deal with Dreadnoughts is a must for the squad.
Chaos Dreadnought (Twin-link Lascannon)
125 points
Chaos Dreadnought (Twin-link Autocannon)
125 points
These will be my premium anti Chaos Rhino units, with options to thin the Chaos Dreadnoughts if I feel they are getting too close. I will be relying on true line of sight and hopefully a 4+ cover save to keep these alive as long as possible. If taking a shot means certain death for one of these then they will duck back and wait until next turn.
6 Noise Marines (Aspiring Champion, Doom Siren)
150 points
6 Noise Marines (Aspiring Champion, Doom Siren)
150 points
Again keeping this simple there job is to flame the enemy and charge the remnants of the squad. I know there is a lack of power weapon on the Aspiring Champion, and special weapon in the squad but I am short of points and want to keep ten units plus the HQ in the army. The Power Weapon is only worth fractions of a kill needing a 4 and a 4 to kill so I will pray to the dice gods.
6 Chaos Space Marines (Melta Gun or Plasma Gun or Plasma Pistol)
100 or 105 points
6 Chaos Space Marines (Melta Gun or Plasma Gun or Plasma Pistol)
100 or 105 points
Depending on what I feel like building, or more accurately can find in my bits box these two squads will be built with what I can lay my hands on. The only reason I have not decided on a flamer is that I want the weapon to have a little punch if I need to crack open a Chaos Rhino or Dreadnought.
6 Havocs (3 Plasma Guns)
135 points
My heavy hitters that will have to be in the right place at the right time to face Chaos Bikers or Terminators. I managed to fell a Chaos Lord with the same unit last week so I am hopeful that I will not be rolling many 1’s. I can also use the 24” range to ping Chaos Rhinos; I will wait until rapid fire range to chance Chaos Dreadnoughts.
6 Havocs (2 Missile Launchers, 2 Melta Guns)
150 points
6 Havocs (2 Missile Launchers, 2 Melta Guns)
150 points
I am expecting big things from this most strange unit. Two long range and two short range weapons is a combination I have not seen in a list anywhere and probably with good reason. With Night Fight taking place on turns five and six the melta guns will allow me to advance and give close support where needed, the missile launchers shooting anything they can see for the first four turns. If somehow the building they are hiding in gets assaulted I should be able to fire both launchers and melta guns at the squad first to thin their numbers.
I should have around 25 points left to be spent on Chaos Terminator upgrades; if I run short then I will lose a melta gun from the Havoc Squads. Fingers crossed…
Showing posts with label Army List. Show all posts
Showing posts with label Army List. Show all posts
Thursday, 2 September 2010
Friday, 27 August 2010
Battle of the 69: Part 1
So another Thursday goes by, another grab what I can and run out the door in the hopes of a battle of W40K, as I had re-started painting The Purge they had the pleasure of being the most readily available. It also meant that several vehicles I am working on (rebuilding) as well as more Chaos Bikers were left behind, the first casualties of war.
It was decided that I would play 1.5k battle against World Eaters, which was going to be a struggle for me to achieve those lofty points with what I had available. I took all my special weapons, Chaos Rhinos and HQ models as I know that I will be facing a superior hand-to-hand force and more Chaos Rhinos and Chaos Dreadnoughts than I can cope with.
Chaos Lord (Combi-melta, Powerfist)
125 points
Chaos Sorcerer (Warptime)
125 points
Greater Daemon
100 points
Chaos Dreadnought (Twin-link Lascannon)
125 points
10 Chaos Space Marines (2 Melta Guns, Aspiring Champion, Powerfist)
210 points
7 Chaos Space Marines (Melta Gun)
115 points
5 Chaos Space Marines (Melta Gun)
85 points
Chaos Spawn
40 points
7 Chaos Havocs (3 Plasma Guns, Aspiring Champion, Chaos Rhino)
200 points
7 Chaos Havocs (3 Plasma Guns, Aspiring Champion, Chaos Rhino)
200 points
Chaos Vindicator (Daemonic Possession)
145 points
A brief explanation or list of excuses for my armylist follows: the Greater Daemon was taken with the brief of destroying as many Chaos Dreadnoughts as possible, with four wounds and a 4+ invulnerable save I fancied two, one would be enough to make its points back. The Sorcerer was taken as I thought I may be able to kill the Chaos Lord with the force weapon, he was bound to roll a one for his daemon weapon at some point (to note only once in the past two years).
Chaos Lord, Dreadnought and Vindicator are all regulars in my 1k list my opponent expressed surprise at the Chaos Lord’s combination of Powerfist and Combi-melta, but that is what the model is armed with. The Chaos Havocs were chosen as cheaper versions of my Chosen, with only three plasma guns each as I only had six with me. Their Aspirings are the sacrifice for the Greater Daemon.
The Troops were taken on the basis of I wanted two ten man squads and a naked five man squad only to discover I was short of points. I did initially take two seven men squads to compliment the ten man, but I remembered that I wanted to take Chaos Spawn so one was dropped to five to make up the difference. As it was I spent 1470 points so I could have taken the additional two figures. I was hoping the four meltaguns and the lascannon would be enough to cope with all the armour I was bound to face.
I normally take Chaos Bikers in my own 1k list, however as is a larger game I wanted more than the four I have currently built, on a table this side there is nowhere for them to hide or outflank. I should have added my points up better and taken a second Chaos Spawn, I can see better uses for the much maligned Chaos Spawn than my throwaway antics during the battle.
It was decided that I would play 1.5k battle against World Eaters, which was going to be a struggle for me to achieve those lofty points with what I had available. I took all my special weapons, Chaos Rhinos and HQ models as I know that I will be facing a superior hand-to-hand force and more Chaos Rhinos and Chaos Dreadnoughts than I can cope with.
Chaos Lord (Combi-melta, Powerfist)
125 points
Chaos Sorcerer (Warptime)
125 points
Greater Daemon
100 points
Chaos Dreadnought (Twin-link Lascannon)
125 points
10 Chaos Space Marines (2 Melta Guns, Aspiring Champion, Powerfist)
210 points
7 Chaos Space Marines (Melta Gun)
115 points
5 Chaos Space Marines (Melta Gun)
85 points
Chaos Spawn
40 points
7 Chaos Havocs (3 Plasma Guns, Aspiring Champion, Chaos Rhino)
200 points
7 Chaos Havocs (3 Plasma Guns, Aspiring Champion, Chaos Rhino)
200 points
Chaos Vindicator (Daemonic Possession)
145 points
A brief explanation or list of excuses for my armylist follows: the Greater Daemon was taken with the brief of destroying as many Chaos Dreadnoughts as possible, with four wounds and a 4+ invulnerable save I fancied two, one would be enough to make its points back. The Sorcerer was taken as I thought I may be able to kill the Chaos Lord with the force weapon, he was bound to roll a one for his daemon weapon at some point (to note only once in the past two years).
Chaos Lord, Dreadnought and Vindicator are all regulars in my 1k list my opponent expressed surprise at the Chaos Lord’s combination of Powerfist and Combi-melta, but that is what the model is armed with. The Chaos Havocs were chosen as cheaper versions of my Chosen, with only three plasma guns each as I only had six with me. Their Aspirings are the sacrifice for the Greater Daemon.
The Troops were taken on the basis of I wanted two ten man squads and a naked five man squad only to discover I was short of points. I did initially take two seven men squads to compliment the ten man, but I remembered that I wanted to take Chaos Spawn so one was dropped to five to make up the difference. As it was I spent 1470 points so I could have taken the additional two figures. I was hoping the four meltaguns and the lascannon would be enough to cope with all the armour I was bound to face.
I normally take Chaos Bikers in my own 1k list, however as is a larger game I wanted more than the four I have currently built, on a table this side there is nowhere for them to hide or outflank. I should have added my points up better and taken a second Chaos Spawn, I can see better uses for the much maligned Chaos Spawn than my throwaway antics during the battle.
Thursday, 26 August 2010
The Purge Strikes Back
My Troop choices from the previous posting:
Chaos Space Marines (10 Chaos Space Marines, 2 Plasma Guns, Aspiring Champion, Powerfist, Chaos Rhino)
255 points
Chaos Space Marines (8 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
195 points
So along with the three spare points from my previous armylist I have a total of 453 points to spend on Troops for The Purge. Ideally I would combat squad a squad and take two five men to roam and capture objectives. However I know that I want the two Chaos Rhinos in the list and five guys with an Aspiring is not the most economical use of the points, they last longer and therefore more valuable in larger squads.
Having tried to taking away Aspirings, adding more Chaos Space Marines, switching the weapons around in the end the simplest way to gain an extra Troop was just to take figures and Special Weapons from the squads that already have them making them smaller but more numerous.
Chaos Space Marines (7 Chaos Space Marines, Meltagun, Aspiring Champion, Combi-melta, Powerfist, Chaos Rhino)
200 points
Chaos Space Marines (6 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
165 points
Chaos Space Marines (5 Chaos Space Marines, Meltagun)
85 points
The plasma guns have all been removed as I am hoping to add two Chosen squads to the army all toting plasma guns. They look boring but should be effective against anything wearing 3+/2+ armour:
Chosen (7 Chosen, 5 Plasma Guns, Aspiring Champion, Power Weapon, Chaos Rhino)
261 points
I will have the figures then to make changes to the list as required, swapping plasma for melta and vice versa as points allow.
Chaos Space Marines (10 Chaos Space Marines, 2 Plasma Guns, Aspiring Champion, Powerfist, Chaos Rhino)
255 points
Chaos Space Marines (8 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
195 points
So along with the three spare points from my previous armylist I have a total of 453 points to spend on Troops for The Purge. Ideally I would combat squad a squad and take two five men to roam and capture objectives. However I know that I want the two Chaos Rhinos in the list and five guys with an Aspiring is not the most economical use of the points, they last longer and therefore more valuable in larger squads.
Having tried to taking away Aspirings, adding more Chaos Space Marines, switching the weapons around in the end the simplest way to gain an extra Troop was just to take figures and Special Weapons from the squads that already have them making them smaller but more numerous.
Chaos Space Marines (7 Chaos Space Marines, Meltagun, Aspiring Champion, Combi-melta, Powerfist, Chaos Rhino)
200 points
Chaos Space Marines (6 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
165 points
Chaos Space Marines (5 Chaos Space Marines, Meltagun)
85 points
The plasma guns have all been removed as I am hoping to add two Chosen squads to the army all toting plasma guns. They look boring but should be effective against anything wearing 3+/2+ armour:
Chosen (7 Chosen, 5 Plasma Guns, Aspiring Champion, Power Weapon, Chaos Rhino)
261 points
I will have the figures then to make changes to the list as required, swapping plasma for melta and vice versa as points allow.
The Purge
Rummaging through boxes in the spare bedroom I came across my half-finished, or is it half-started, army The Purge. Base colours are on most of the figures, they fought a couple of battles and won most of them despite being handicapped by having only two Troops. So quickly looking through what I have in the hopes of getting more paint on them before tomorrow’s battle:
Chaos Lord (Combi-weapon, Powerfist)
125 points
Easy choice, I have the metal Lord miniature and it is armed with combi-melta and powerfist. The Lord will be leading the smaller Troop and having a free ride in their Chaos Rhino. Adding a second melta weapon to the squad and the fist can hopefully be used to ensure victory during the first turn of combat.
Chaos Dreadnought (Twin-link Lascannon)
125 points
I am sure many players will see this as a luxury or a useless unit. Fortunately I have little trouble not rolling ones or sixes when making angry-ness tests, when rolling saving throws I have no difficulty in rolling ones, so I normally have full control at least until its destruction. I find it useful to threaten squads that advance too close to my deployment zone or deepstrike. Squads with no powerfist know they are going to be locked and avoid the situation.
Chaos Space Marines (10 Chaos Space Marines, 2 Plasma Guns, Aspiring Champion, Powerfist, Chaos Rhino)
255 points
My first Troop is built to maximum transport size. They sport my favoured choice of special weapons in plasma guns; I have taken a powerfist on the Aspiring to ensure both Troop squads contain a close combat weapon capable to hurting a Walker or Monstrous Creature.
Chaos Space Marines (8 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
195 points
Although lacking as many warm bodies as the plasma gun squad with the support of the Lord I expect these to be the cutting edge in assault or at the very least provide distraction for the rest of the army to achieve victory. By adding the Lord to this squad I also have the option of moving the Aspiring Champion with Power Weapon to the Chaos Bike squad. I do not envisage the bikers to be fighting much, but it will allow me to spread the love, or pain…
Chaos Space Marine Bikers (4 Chaos Space Marine Bikers, 2 Meltaguns)
152 points
I spent a while contemplating an Aspiring with a powerfist in a three biker squad, the number could not match up to the points, I can take seven Chaos Marines in a Chaos Rhino for the same points. In the end I have chose an extra biker and kitted them out as tank hunters; on the charge they still manage twelve attacks so they can always ping small squads or anything not wearing 3+.
Chaos Vindicator (Chaos Vindicator, Daemonic Possession)
145 points
My single luxury unit, but what a hitter; as a player the single vehicle I fear to face is this bad boy. Even if the vehicle is not firing moving it about the battlefield just threatens portions of the table and makes my opponents move their models away from the threat. With Daemonic Possession glancing hits are being ignored, and by using the other Chaos Rhinos I am normally able to ensure a 4+ cover save for a turn or two.
It can be seen that despite the Nurgle tendencies of The Purge they have not taken any Icons. I consider this to be an expensive piece of equipment for what it provides, far better to take more models and I do not like the rules that once the Icon Bearer dies the bonus to the squad is negated. There is nothing wrong with these rules, but they feel too WFB for me. I would much prefer that the squad pays for the bonus on a per head basis.
Chaos Lord (Combi-weapon, Powerfist)
125 points
Easy choice, I have the metal Lord miniature and it is armed with combi-melta and powerfist. The Lord will be leading the smaller Troop and having a free ride in their Chaos Rhino. Adding a second melta weapon to the squad and the fist can hopefully be used to ensure victory during the first turn of combat.
Chaos Dreadnought (Twin-link Lascannon)
125 points
I am sure many players will see this as a luxury or a useless unit. Fortunately I have little trouble not rolling ones or sixes when making angry-ness tests, when rolling saving throws I have no difficulty in rolling ones, so I normally have full control at least until its destruction. I find it useful to threaten squads that advance too close to my deployment zone or deepstrike. Squads with no powerfist know they are going to be locked and avoid the situation.
Chaos Space Marines (10 Chaos Space Marines, 2 Plasma Guns, Aspiring Champion, Powerfist, Chaos Rhino)
255 points
My first Troop is built to maximum transport size. They sport my favoured choice of special weapons in plasma guns; I have taken a powerfist on the Aspiring to ensure both Troop squads contain a close combat weapon capable to hurting a Walker or Monstrous Creature.
Chaos Space Marines (8 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
195 points
Although lacking as many warm bodies as the plasma gun squad with the support of the Lord I expect these to be the cutting edge in assault or at the very least provide distraction for the rest of the army to achieve victory. By adding the Lord to this squad I also have the option of moving the Aspiring Champion with Power Weapon to the Chaos Bike squad. I do not envisage the bikers to be fighting much, but it will allow me to spread the love, or pain…
Chaos Space Marine Bikers (4 Chaos Space Marine Bikers, 2 Meltaguns)
152 points
I spent a while contemplating an Aspiring with a powerfist in a three biker squad, the number could not match up to the points, I can take seven Chaos Marines in a Chaos Rhino for the same points. In the end I have chose an extra biker and kitted them out as tank hunters; on the charge they still manage twelve attacks so they can always ping small squads or anything not wearing 3+.
Chaos Vindicator (Chaos Vindicator, Daemonic Possession)
145 points
My single luxury unit, but what a hitter; as a player the single vehicle I fear to face is this bad boy. Even if the vehicle is not firing moving it about the battlefield just threatens portions of the table and makes my opponents move their models away from the threat. With Daemonic Possession glancing hits are being ignored, and by using the other Chaos Rhinos I am normally able to ensure a 4+ cover save for a turn or two.
It can be seen that despite the Nurgle tendencies of The Purge they have not taken any Icons. I consider this to be an expensive piece of equipment for what it provides, far better to take more models and I do not like the rules that once the Icon Bearer dies the bonus to the squad is negated. There is nothing wrong with these rules, but they feel too WFB for me. I would much prefer that the squad pays for the bonus on a per head basis.
Wednesday, 25 August 2010
Ebay Defeat
I was expecting a glut of EBay victories yesterday and a windfall of Chaos Space Marines coming my way. Being out for the day for the wife’s birthday I made my bids and looked odd on certain to come away with plenty but as the stats for the past 30 days Won 18 Lost 180 tells, I ended the day with no new purchases. At least the bank manager will be grateful.
With thoughts of EBay victory on my mind whilst I was out, I formulated a new 1000 point armylist for Beasts of Annihilation. Why them, well my Chaos Spawn finally arrived yesterday and after many weeks waiting and complaining I was also given some bonus sprues containing Chaos Spawn spares. My intention was to convert every Chaos Space Marine to have a Chaos Spawn head, arm or leg. I would need to pick up another box of Chaos Spawn, but every good idea requires some additional expense, right?
They seemed angry, wore red and looked like they enjoyed close combat so I gave them a Khorne bent in choosing several squads at eight models. The armylist I came up with looks fairly competitive and as I am without Beasts of Annihilation I will try to see if I can use the same list with my Word Bearers:
Chaos Lord (Daemon Weapon)
130 points
Keeping the Lord both simple and cheap, he has one purpose killing basic Troops hopefully costing 15 points each…
8 Chosen (4 Meltaguns, Aspiring Champion, Power Weapon, Chaos Rhino)
244 points
The anti-tank element of the force, I could have gone for powerfist as well, but if four meltaguns are not going to take it down I am already past trouble. Taking the fist in a Troop gives me the option of swapping back later if the combination does not work.
5 Chaos Space Marines (Plasma Gun)
90 points
5 Chaos Space Marines (Flamer)
80 points
Chaos Space Marines cannot combat squad; they do not obey the rules of Index Astartes. I do not understand why they then obey the rule of not taking a heavy weapon unless they are ten men, so with Troops slots to spare I have taken two combat squad sized squads to take objectives and be a nuisance. I was contemplating two meltaguns instead of the plasma gun/ flamer combo so we will see how it works out on the table.
8 Chaos Space Marines (Flamer, Aspiring Champion, Powerfist, Chaos Rhino)
200 points
This will be my main objective seizing squad which will be tag-teaming with the Chaos Lord in the same Chaos Rhino. I do have the option of switching the Powerfist for the Power Weapon in the Chosen squad, or taking a Power Weapon and Combi-weapon. Hopefully eight models will be enough otherwise I will have to scrounge a ninth squad member if they are coming up light.
Chaos Spawn
40 points
I did originally have a full squad of three Chaos Spawn in the original list which ended up being 78 points over. Down to a token effort I do no expect anything from it, but if something is shooting at the spawn rather than a scoring Troop or expensive (in points) Chosen or Havoc then it is all golden.
8 Chaos Havocs (4 Plasma Guns, Chaos Rhino)
215 points
The last squad is there to take out the heavy hitters, anything that saves on a 2+ or relies on a high Toughness to get the job done. I have a feeling that the Chaos Rhino is going to be cover rather than a transport once the opposition discovers their contents, but again if they are firing at this squad/ Chaos Rhino they are not attacking the two key squads each led by the Aspiring.
So even though I am without the multitude of expected Chaos Space Marines to make these forces up, I will slowly with whatever spares I have piece this force together. I will have to pick up a box of Chaos Spawn for all my arms, heads and assorted griblies.
With thoughts of EBay victory on my mind whilst I was out, I formulated a new 1000 point armylist for Beasts of Annihilation. Why them, well my Chaos Spawn finally arrived yesterday and after many weeks waiting and complaining I was also given some bonus sprues containing Chaos Spawn spares. My intention was to convert every Chaos Space Marine to have a Chaos Spawn head, arm or leg. I would need to pick up another box of Chaos Spawn, but every good idea requires some additional expense, right?
They seemed angry, wore red and looked like they enjoyed close combat so I gave them a Khorne bent in choosing several squads at eight models. The armylist I came up with looks fairly competitive and as I am without Beasts of Annihilation I will try to see if I can use the same list with my Word Bearers:
Chaos Lord (Daemon Weapon)
130 points
Keeping the Lord both simple and cheap, he has one purpose killing basic Troops hopefully costing 15 points each…
8 Chosen (4 Meltaguns, Aspiring Champion, Power Weapon, Chaos Rhino)
244 points
The anti-tank element of the force, I could have gone for powerfist as well, but if four meltaguns are not going to take it down I am already past trouble. Taking the fist in a Troop gives me the option of swapping back later if the combination does not work.
5 Chaos Space Marines (Plasma Gun)
90 points
5 Chaos Space Marines (Flamer)
80 points
Chaos Space Marines cannot combat squad; they do not obey the rules of Index Astartes. I do not understand why they then obey the rule of not taking a heavy weapon unless they are ten men, so with Troops slots to spare I have taken two combat squad sized squads to take objectives and be a nuisance. I was contemplating two meltaguns instead of the plasma gun/ flamer combo so we will see how it works out on the table.
8 Chaos Space Marines (Flamer, Aspiring Champion, Powerfist, Chaos Rhino)
200 points
This will be my main objective seizing squad which will be tag-teaming with the Chaos Lord in the same Chaos Rhino. I do have the option of switching the Powerfist for the Power Weapon in the Chosen squad, or taking a Power Weapon and Combi-weapon. Hopefully eight models will be enough otherwise I will have to scrounge a ninth squad member if they are coming up light.
Chaos Spawn
40 points
I did originally have a full squad of three Chaos Spawn in the original list which ended up being 78 points over. Down to a token effort I do no expect anything from it, but if something is shooting at the spawn rather than a scoring Troop or expensive (in points) Chosen or Havoc then it is all golden.
8 Chaos Havocs (4 Plasma Guns, Chaos Rhino)
215 points
The last squad is there to take out the heavy hitters, anything that saves on a 2+ or relies on a high Toughness to get the job done. I have a feeling that the Chaos Rhino is going to be cover rather than a transport once the opposition discovers their contents, but again if they are firing at this squad/ Chaos Rhino they are not attacking the two key squads each led by the Aspiring.
So even though I am without the multitude of expected Chaos Space Marines to make these forces up, I will slowly with whatever spares I have piece this force together. I will have to pick up a box of Chaos Spawn for all my arms, heads and assorted griblies.
Friday, 13 August 2010
Flawless Host: The First 1000 points
With a new plastic Daemon Prince, built and undercoated white soon to be in the colours of Flawless Host it seems sensible to build and paint a few figures to march into battle with it. Not too many figures mind, I am not planning on a full-blown force just a thousand points or so to keep them interesting. It will also give me a chance to see if I can shade (at least poorly) white, or Elf Flesh, or whatever colour they are supposed to be.
There is not much in the way of background for Flawless Host beyond they are a sub-set of Emperors Children. In the Apocalypse Rulebook there is mention of a warband that contains Noise Marines, both squads and terminators. I do not see them just as another Emperors Children warband in different colours, there must be something that made them split, so what was their reformation? In my vision of them I see them as having discovered the secret of possession; perhaps they stole/ acquired it from the Black Legion, so that they are no longer destroyed when they become hosts to daemons, hence Flawless Host… Simples!
I rummaged around in my loft for twenty minutes looking for my secret stash of unbuilt Chaos Space Marines, no surprises they were in the last box I looked in. I thought I had more of the older Chaos Space Marines, from back in the day when they were purchased in eights and not tens. So I have twenty unbuilt bad boys, and I also came across a set of four pairs of Possessed legs purchased from a bits site some years ago. I rummage through my bits and get four torsos (I have lots of spare Chaos Space Marine torsos) and a couple of plastic mutated arms and heads from back in the day. Twenty-four Chaos Space Marines, that will be four squads of six, very ethical and more than I had originally planned on building. I guess I can afford to push the points up to 1250 unless I decide to save six Chaos Space Marines for future purposes.
I normally build all new lists of 1000 points to a system of 1 HQ, 1 Elite, 2 Troop, 1 Fast and 1 Heavy. If I have spare points I will try to squeeze an extra Troop into the list. I only diverge from the aforementioned build to meet some background requirement and will only make one change.
Daemon Prince (Mark of Slaanesh, Warptime)
140 points
I have the model and it is simply the easiest build for what I have modelled and with the Mark of Slaanesh meeting the background of Flawless Host. I expect it to be heavily targeted during battles because of the fear factor; I will be screening it behind Chaos Rhinos and hoping for the best.
Greater Daemon
100 points
The army will be lacking a heavy, instead taking two HQ’s. Again it is all to do with the background of them being hosts to daemons. I will hopefully be sacrificing the Possessed’s champion, but it will depend on battlefield circumstances. To represent the Greater Daemon I will be using a slightly converted first edition Keeper of Secrets.
6 Possessed
(Banner of Slaanesh, Aspiring Champion, Chaos Rhino)
221 points
A potential hit or miss unit that is taking up nearly a quarter of the armies points. The past couple of battles I have fought they have been semi-effective, if they succeed in tying up squads and dying so the two big-hitters can run riot then they will have a use in each battle. I can see them being my swap out unit for Chosen if I get around to building the extra six Chaos Space Marines.
6 Chaos Space Marines
(Banner of Slaanesh, Meltagun, Aspiring Champion, Plasma Pistol, Power Weapon, Chaos Rhino)
200 points
6 Chaos Space Marines
(Banner of Slaanesh, Meltagun, Aspiring Champion, Combi-melta, Power Weapon, Chaos Rhino)
195 points
Two small simple Troops built around expensive Aspiring Champions (60 and 55 points), in Chaos Rhinos that can fire all their weapons before they charge. I wanted something with anti-Dreadnought punch and the double meltagun squad could even hunt something bigger (Landraider) if they turned up in a small battle.
2 Chaos Spawn
80 points
Taken for background purposes they are either pets, or signs of what happens when the Flawless Hosts are less than flawless. I do not expect anything from them in a game, if they accomplish something, even if it is just forcing units to shoot them then that is a bonus.
5 Lesser Daemons
65 points
Taking me one point over the 1k limit I am sure that for friendly games that will not be an issue. Ideally I will be using the Lesser Daemons to capture my home objective, or to sacrifice holding up a major obstacle, Dreadnought, etc. I have several first edition Daemonettes from the 1990’s that will finally be getting painted.
Extra unit for 1250 points
6 Chosen (Banner of Slaanesh, 5 Plasma Guns, Aspiring Champion, Chaos Rhino)
248 points
It meets the just less than 250 point requirement however I am not happy with the mix of weapons, they can annihilate a squad of Terminators but then what? Well I have plenty of time to make a decision, I have got another 18 Chaos Space marines to build/ paint.
Weaknesses:
There are 10 killpoints in this list, playing said mission I do not expect to win, however with cover and my mobility I should be able to challenge for a draw and then perhaps push for a victory.
The lack of long-range firepower to take care of any tanks is galling. Eldar Grav Tanks and Tau Devilfish and Hammerheads can cruise the battlefield staying out of range of the meltaguns. Facing Basilisks or Vindicators I will need to get close and hit them with my two Monstrous Creatures, neither of which is built for speed.
The list is not very competitive but hopefully fun. I want to use them as one of the forces of Slaanesh in an upcoming Apocalypse game along with the Castigators and Emperors Children. I can always swap out the Possessed for Chosen if I feel I need something to take care of Terminators and I can always drop the Daemons and take a pair of Obliterators for some long range punch.
There is not much in the way of background for Flawless Host beyond they are a sub-set of Emperors Children. In the Apocalypse Rulebook there is mention of a warband that contains Noise Marines, both squads and terminators. I do not see them just as another Emperors Children warband in different colours, there must be something that made them split, so what was their reformation? In my vision of them I see them as having discovered the secret of possession; perhaps they stole/ acquired it from the Black Legion, so that they are no longer destroyed when they become hosts to daemons, hence Flawless Host… Simples!
I rummaged around in my loft for twenty minutes looking for my secret stash of unbuilt Chaos Space Marines, no surprises they were in the last box I looked in. I thought I had more of the older Chaos Space Marines, from back in the day when they were purchased in eights and not tens. So I have twenty unbuilt bad boys, and I also came across a set of four pairs of Possessed legs purchased from a bits site some years ago. I rummage through my bits and get four torsos (I have lots of spare Chaos Space Marine torsos) and a couple of plastic mutated arms and heads from back in the day. Twenty-four Chaos Space Marines, that will be four squads of six, very ethical and more than I had originally planned on building. I guess I can afford to push the points up to 1250 unless I decide to save six Chaos Space Marines for future purposes.
I normally build all new lists of 1000 points to a system of 1 HQ, 1 Elite, 2 Troop, 1 Fast and 1 Heavy. If I have spare points I will try to squeeze an extra Troop into the list. I only diverge from the aforementioned build to meet some background requirement and will only make one change.
Daemon Prince (Mark of Slaanesh, Warptime)
140 points
I have the model and it is simply the easiest build for what I have modelled and with the Mark of Slaanesh meeting the background of Flawless Host. I expect it to be heavily targeted during battles because of the fear factor; I will be screening it behind Chaos Rhinos and hoping for the best.
Greater Daemon
100 points
The army will be lacking a heavy, instead taking two HQ’s. Again it is all to do with the background of them being hosts to daemons. I will hopefully be sacrificing the Possessed’s champion, but it will depend on battlefield circumstances. To represent the Greater Daemon I will be using a slightly converted first edition Keeper of Secrets.
6 Possessed
(Banner of Slaanesh, Aspiring Champion, Chaos Rhino)
221 points
A potential hit or miss unit that is taking up nearly a quarter of the armies points. The past couple of battles I have fought they have been semi-effective, if they succeed in tying up squads and dying so the two big-hitters can run riot then they will have a use in each battle. I can see them being my swap out unit for Chosen if I get around to building the extra six Chaos Space Marines.
6 Chaos Space Marines
(Banner of Slaanesh, Meltagun, Aspiring Champion, Plasma Pistol, Power Weapon, Chaos Rhino)
200 points
6 Chaos Space Marines
(Banner of Slaanesh, Meltagun, Aspiring Champion, Combi-melta, Power Weapon, Chaos Rhino)
195 points
Two small simple Troops built around expensive Aspiring Champions (60 and 55 points), in Chaos Rhinos that can fire all their weapons before they charge. I wanted something with anti-Dreadnought punch and the double meltagun squad could even hunt something bigger (Landraider) if they turned up in a small battle.
2 Chaos Spawn
80 points
Taken for background purposes they are either pets, or signs of what happens when the Flawless Hosts are less than flawless. I do not expect anything from them in a game, if they accomplish something, even if it is just forcing units to shoot them then that is a bonus.
5 Lesser Daemons
65 points
Taking me one point over the 1k limit I am sure that for friendly games that will not be an issue. Ideally I will be using the Lesser Daemons to capture my home objective, or to sacrifice holding up a major obstacle, Dreadnought, etc. I have several first edition Daemonettes from the 1990’s that will finally be getting painted.
Extra unit for 1250 points
6 Chosen (Banner of Slaanesh, 5 Plasma Guns, Aspiring Champion, Chaos Rhino)
248 points
It meets the just less than 250 point requirement however I am not happy with the mix of weapons, they can annihilate a squad of Terminators but then what? Well I have plenty of time to make a decision, I have got another 18 Chaos Space marines to build/ paint.
Weaknesses:
There are 10 killpoints in this list, playing said mission I do not expect to win, however with cover and my mobility I should be able to challenge for a draw and then perhaps push for a victory.
The lack of long-range firepower to take care of any tanks is galling. Eldar Grav Tanks and Tau Devilfish and Hammerheads can cruise the battlefield staying out of range of the meltaguns. Facing Basilisks or Vindicators I will need to get close and hit them with my two Monstrous Creatures, neither of which is built for speed.
The list is not very competitive but hopefully fun. I want to use them as one of the forces of Slaanesh in an upcoming Apocalypse game along with the Castigators and Emperors Children. I can always swap out the Possessed for Chosen if I feel I need something to take care of Terminators and I can always drop the Daemons and take a pair of Obliterators for some long range punch.
Friday, 6 August 2010
Armylist Building
Just thought I would give a few thoughts on what makes up an armylist, or more appropriately what will be making up armylist son this blog. Armylists are ten a penny on the internet, with everybody stating what they think is the best armylist to take, one that will guarantee them victory. Whilst it is good to win, it is just as important to realise that every victory also means that your opponent(s) has lost. Having played since the early days of 1st edition W40K I have managed many a win in both single and multiple payer, with as many draws as defeats suffered so I would expect if I counted them up I would be scoring an 8-1-1 ratio.
So am I laying my cards on the table, claiming to be a great player and showing you the secrets of victory? Far from it, I came to realise many years ago that the art to winning came in list building. Obviously there is an element of tactical nous and luck via dice rolling, but you can reduce both elements if you have an effective list. And in the many years of gaming I succeeded by building better lists than many of my opponents.
Winning is certainly fun, but is that enough? I can remember playing Tau teaming up with an Imperial Guard player against Space Wolves and Space Marines, wiping out 90% of the opposition and losing just 1 Fire Warrior in the last turn – I did callously sacrifice the Imperial Guard players army; for the greater good. Back in 3rd edition I played a 1.5k Space Marines versus Dark Eldar and killed them to a man in by turn 4 without losing even a single scout. Sure the games may have been fun for me, but what of my opponent?
Whilst putting together 1K forces for the various armies that I hope to finally build and paint I will be keeping one eye on ensuring that the lists are not fun-sucking, fear inducing, smite thine foes with holy flame lists that we read about on the internet. You may be thinking, wait a moment isn’t that what you said you played previously? In my defence I put together better lists than my opponents, however they were very rarely equal to what you read doing the rounds in tournament play, if only because those lists do not meet with my gaming style.
Finally at the meat of this blog, the 1K lists will contain a HW, Elite, 2 Troop, Fast and Heavy. There may for some of the less expensive (in points) armies have more units, or for the sake of fluff switch a Heavy for a Fast, etc.
I have had a few battles already taking this design concept forwards and have found it difficult having only two scoring units, I may decide to try and squeeze a third one into the lists, but mostly playing a 3+ army makes this expensive, in points. In a basic list taking six units gives me 166 points a squad which seems like plenty until you try to build a Troop, ten Space Marines will set you back 170 points before upgrades or transport options. With this in mind I normally give the Troops an extra bite, dividing the points by seven and boosting Troops with the surplus. This gives units 142 points to platy with and the two Troops 216 points each. If I was to ignore taking transport then I could easily fit a third Troop into the lists, but in the 5th edition environment and certainly my gaming tables transport is king.
So am I laying my cards on the table, claiming to be a great player and showing you the secrets of victory? Far from it, I came to realise many years ago that the art to winning came in list building. Obviously there is an element of tactical nous and luck via dice rolling, but you can reduce both elements if you have an effective list. And in the many years of gaming I succeeded by building better lists than many of my opponents.
Winning is certainly fun, but is that enough? I can remember playing Tau teaming up with an Imperial Guard player against Space Wolves and Space Marines, wiping out 90% of the opposition and losing just 1 Fire Warrior in the last turn – I did callously sacrifice the Imperial Guard players army; for the greater good. Back in 3rd edition I played a 1.5k Space Marines versus Dark Eldar and killed them to a man in by turn 4 without losing even a single scout. Sure the games may have been fun for me, but what of my opponent?
Whilst putting together 1K forces for the various armies that I hope to finally build and paint I will be keeping one eye on ensuring that the lists are not fun-sucking, fear inducing, smite thine foes with holy flame lists that we read about on the internet. You may be thinking, wait a moment isn’t that what you said you played previously? In my defence I put together better lists than my opponents, however they were very rarely equal to what you read doing the rounds in tournament play, if only because those lists do not meet with my gaming style.
Finally at the meat of this blog, the 1K lists will contain a HW, Elite, 2 Troop, Fast and Heavy. There may for some of the less expensive (in points) armies have more units, or for the sake of fluff switch a Heavy for a Fast, etc.
I have had a few battles already taking this design concept forwards and have found it difficult having only two scoring units, I may decide to try and squeeze a third one into the lists, but mostly playing a 3+ army makes this expensive, in points. In a basic list taking six units gives me 166 points a squad which seems like plenty until you try to build a Troop, ten Space Marines will set you back 170 points before upgrades or transport options. With this in mind I normally give the Troops an extra bite, dividing the points by seven and boosting Troops with the surplus. This gives units 142 points to platy with and the two Troops 216 points each. If I was to ignore taking transport then I could easily fit a third Troop into the lists, but in the 5th edition environment and certainly my gaming tables transport is king.
Friday, 30 July 2010
Thursday Night Battle Report 29/07/10 Part 1: Battle for Argos’s Grave
So Thursday night I am running late to get to my regular Games Night after an unexpected visit from the in-laws so I grab what comes to hand quickest and run out the front door before we have more unexpected guests.
I ended up with Alpha Legion Chaos Space Marines; a foot based 3.1 Chaos Codex army that I used to infiltrate the entire army back in day. Of course nowadays with the lack of infiltrate I have picked up a couple of Chaos Rhinos to give the list mobility. The game was fought on a 4’x 4’ table against Ultramarines – a grudge match. There was lots of terrain and the new Space Marine statue in the centre of the table as the single objective.
I will give a breakdown of what turned out to be an illegal list, and the reasons for taking the squads. A word of warning the list I played is quite weak, the Alpha Legion were built back in a time when Aspiring Champions could take numerous performance enhancing Chaos attributes, Daemonic Mutation being my favourite (+1 attacks). As a result of the loss of the performance enhancing attributes, along with the inability of squads to take a heavy weapon unless they number ten or more (I always took three six man squads with a lascannon each in every game I fought with the Alpha Legion) the army fights quite poorly as I have not got around to updating the army for 4.0.
I originally wanted to take three Chosen squads in Chaos Rhinos to scout on from the sides and get at the expected Tactical Space Marines I thought would be sitting back and shooting at me. I was mulling over giving each a Banner of Khorne for the extra attacks however I decided against it for fluff reasons. Working out the cost of the squad to 270 points I instead decided on only two squads. Backing them up would be a five man squad of Possessed, these are painted as Ultramarines so it seemed to be fated that they should have a role. Apart from the two Chosen squads most of my remaining squads would be small, the equivalent of combat squads as I tend to play Alpha Legion as lots of small squads. Like the many heads of a hydra, the loss of one or more is not game losing as I cannot rely on any single squad to win me the game.
A ten man Havoc squad was split into two fives each with two missile launchers, oh the irony miss-ile launchers… Next choice was the all important scoring Troops, two ten man squads one with two flamers the other with two melta guns each split into five man squads with a special weapon. With most of my points spent I quickly chose a HQ: a simple choice in 3.1 days a Chaos Lieutenant with a Kai Gun and a power weapon if points allowed it, of course this being 4.0 I instead take a Chaos Lord with Mark of Tzeentch and a Daemon Weapon. The combination of AP3 ranged weapon and power weapon in close combat allows me to multi-task the expensive Lord, provided I can avoid rolling 1’s. Finally with around 100 points remaining so I thought, I decided to take three Chaos Terminators as they will be able to deep strike later in the game along with a single combi-plasma.
It is only after putting the list to print the next day (today) that I realise I have taken four Elite squads. With the points remaining I should have either taken five Raptors with Aspiring Power Weapon combo, or five with two melta guns, or six with a flamer. I had more points left over than I originally thought I could have bought another Chaos Rhino. The list below looks slightly different from what I have written as when I was getting the figures together I was a short a melta gun so I swapped in a plasma gun and dropped the combi-plasma from the Chaos Terminators.
Chaos Lord (Daemon Weapon, Mark of Tzeentch) 140 points
10 Chosen (2 Melta guns, Aspiring Champion, Powerfist) 235 points
Chaos Rhino 35 points
10 Chosen (2 Melta guns, Aspiring Champion, Powerfist) 235 points
Chaos Rhino 35 points
5 Possessed Chaos Space Marines 130 points
3 Chaos Terminators 90 points
5 Chaos Space Marines (Plasma gun) 90 points
5 Chaos Space Marines (Meltagun) 85 points
5 Chaos Space Marines (Flamer) 80 points
5 Chaos Space Marines (Flamer) 80 points
5 Chaos Havocs (2 Missile Launchers) 115 points
5 Chaos Havocs (2 Missile Launchers) 115 points
With what turned out to be 1465 points spent I readied myself for battle. Next part should hopefully be tomorrow…
I ended up with Alpha Legion Chaos Space Marines; a foot based 3.1 Chaos Codex army that I used to infiltrate the entire army back in day. Of course nowadays with the lack of infiltrate I have picked up a couple of Chaos Rhinos to give the list mobility. The game was fought on a 4’x 4’ table against Ultramarines – a grudge match. There was lots of terrain and the new Space Marine statue in the centre of the table as the single objective.
I will give a breakdown of what turned out to be an illegal list, and the reasons for taking the squads. A word of warning the list I played is quite weak, the Alpha Legion were built back in a time when Aspiring Champions could take numerous performance enhancing Chaos attributes, Daemonic Mutation being my favourite (+1 attacks). As a result of the loss of the performance enhancing attributes, along with the inability of squads to take a heavy weapon unless they number ten or more (I always took three six man squads with a lascannon each in every game I fought with the Alpha Legion) the army fights quite poorly as I have not got around to updating the army for 4.0.
I originally wanted to take three Chosen squads in Chaos Rhinos to scout on from the sides and get at the expected Tactical Space Marines I thought would be sitting back and shooting at me. I was mulling over giving each a Banner of Khorne for the extra attacks however I decided against it for fluff reasons. Working out the cost of the squad to 270 points I instead decided on only two squads. Backing them up would be a five man squad of Possessed, these are painted as Ultramarines so it seemed to be fated that they should have a role. Apart from the two Chosen squads most of my remaining squads would be small, the equivalent of combat squads as I tend to play Alpha Legion as lots of small squads. Like the many heads of a hydra, the loss of one or more is not game losing as I cannot rely on any single squad to win me the game.
A ten man Havoc squad was split into two fives each with two missile launchers, oh the irony miss-ile launchers… Next choice was the all important scoring Troops, two ten man squads one with two flamers the other with two melta guns each split into five man squads with a special weapon. With most of my points spent I quickly chose a HQ: a simple choice in 3.1 days a Chaos Lieutenant with a Kai Gun and a power weapon if points allowed it, of course this being 4.0 I instead take a Chaos Lord with Mark of Tzeentch and a Daemon Weapon. The combination of AP3 ranged weapon and power weapon in close combat allows me to multi-task the expensive Lord, provided I can avoid rolling 1’s. Finally with around 100 points remaining so I thought, I decided to take three Chaos Terminators as they will be able to deep strike later in the game along with a single combi-plasma.
It is only after putting the list to print the next day (today) that I realise I have taken four Elite squads. With the points remaining I should have either taken five Raptors with Aspiring Power Weapon combo, or five with two melta guns, or six with a flamer. I had more points left over than I originally thought I could have bought another Chaos Rhino. The list below looks slightly different from what I have written as when I was getting the figures together I was a short a melta gun so I swapped in a plasma gun and dropped the combi-plasma from the Chaos Terminators.
Chaos Lord (Daemon Weapon, Mark of Tzeentch) 140 points
10 Chosen (2 Melta guns, Aspiring Champion, Powerfist) 235 points
Chaos Rhino 35 points
10 Chosen (2 Melta guns, Aspiring Champion, Powerfist) 235 points
Chaos Rhino 35 points
5 Possessed Chaos Space Marines 130 points
3 Chaos Terminators 90 points
5 Chaos Space Marines (Plasma gun) 90 points
5 Chaos Space Marines (Meltagun) 85 points
5 Chaos Space Marines (Flamer) 80 points
5 Chaos Space Marines (Flamer) 80 points
5 Chaos Havocs (2 Missile Launchers) 115 points
5 Chaos Havocs (2 Missile Launchers) 115 points
With what turned out to be 1465 points spent I readied myself for battle. Next part should hopefully be tomorrow…
Monday, 26 July 2010
Then and Now: Emperors Children Part 2
It is going to be an impossible task to try to recreate the Emperor’s Children Armylist from my previous blog using the 4.0 Chaos Codex. With no free Aspiring Champions, cheap Power Weapons, low cost Blast Masters, even the Chaos Predators will be more expensive, I will be looking at a 2000 point list matching this army squad for squad.
I still want to play the army in the guise provided a foot based Sonic Blaster/ Blast Master force. I will be avoiding Chaos Rhinos and taking a Chaos Sorcerer and Chaos Lord to replace the two Lieutenants. So what I will do is lose the Lesser Daemons and prune everywhere else to shore up the pointage. I will have the feel of the previous list without the effectiveness or point cost.
As is usual for me I start with heavies and work my way toward the HQ:
6 Chaos Havocs (3 Autocannons, Banner of Slaanesh) 170 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons) 155 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons, Daemonic Possession) 175 points
My firepower is reduced slightly as I will be missing the strength 8 shot single shots and having two at strength 7. I will miss the opportunity of a strength 5 blast, but perhaps will hit more the multiple shots. Perhaps the biggest regret is that the squad has to stand still to fire, but we take it on the chin, and make sure I place the squad in cover. Noise Marines could have pumped out great anti-personal fire with the Sonic Blasters but instead the Autocannons will be useful against transports due to sheer number of shots, if the dice are kind to me…
6 Noise Marines (Blastmaster, 5 Sonic Blasters) 185 points
6 Noise Marines (Blastmaster, 5 Sonic Blasters) 185 points
Keeping the squads cheap and cheerful I will be missing the effectiveness of a power weapon/ fist Aspiring Champion but the squad will be mobile and small enough to hide behind terrain whilst sniping squads.
6 Noise Marines (6 Sonic Blasters, Aspiring Champion, Powerfist) 190 points
6 Noise Marines (6 Sonic Blasters, Aspiring Champion, Power Weapon) 180 points
Aping the previous list I have chosen a Powerfist squad and a power weapon squad again trying the keep the point down I have dropped the associated Blast Masters meaning I have spent around half my points on the four squads. I could add Aspirings into the two other squads and take a small squad of Lesser Daemons if I drop one of my HQ units so I know I will have options in the future.
Having now spent 1240 points I have 260 points to purchase my two characters, a Chaos Sorcerer and Chaos Lord. Mindful of the few points I have remaining:
Chaos Lord (Daemon Weapon, Mark of Slaanesh) 135 points
Chaos Sorcerer (Lash of Submission, Mark of Slaanesh) 125 points
Well not many points spent on either figure, but unless they smite an equivalent HQ type figure they will always struggle to get their points back. Dropping the Chaos Lord I can fit the following as options into the list:
5 Lesser Daemons 65 points
Aspiring Champion (Power Weapon) 30 points
Aspiring Champion (Powerfist) 40 points
I can always just take two Aspirings with power weapons if I drop the Sorcerer.
I still want to play the army in the guise provided a foot based Sonic Blaster/ Blast Master force. I will be avoiding Chaos Rhinos and taking a Chaos Sorcerer and Chaos Lord to replace the two Lieutenants. So what I will do is lose the Lesser Daemons and prune everywhere else to shore up the pointage. I will have the feel of the previous list without the effectiveness or point cost.
As is usual for me I start with heavies and work my way toward the HQ:
6 Chaos Havocs (3 Autocannons, Banner of Slaanesh) 170 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons) 155 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons, Daemonic Possession) 175 points
My firepower is reduced slightly as I will be missing the strength 8 shot single shots and having two at strength 7. I will miss the opportunity of a strength 5 blast, but perhaps will hit more the multiple shots. Perhaps the biggest regret is that the squad has to stand still to fire, but we take it on the chin, and make sure I place the squad in cover. Noise Marines could have pumped out great anti-personal fire with the Sonic Blasters but instead the Autocannons will be useful against transports due to sheer number of shots, if the dice are kind to me…
6 Noise Marines (Blastmaster, 5 Sonic Blasters) 185 points
6 Noise Marines (Blastmaster, 5 Sonic Blasters) 185 points
Keeping the squads cheap and cheerful I will be missing the effectiveness of a power weapon/ fist Aspiring Champion but the squad will be mobile and small enough to hide behind terrain whilst sniping squads.
6 Noise Marines (6 Sonic Blasters, Aspiring Champion, Powerfist) 190 points
6 Noise Marines (6 Sonic Blasters, Aspiring Champion, Power Weapon) 180 points
Aping the previous list I have chosen a Powerfist squad and a power weapon squad again trying the keep the point down I have dropped the associated Blast Masters meaning I have spent around half my points on the four squads. I could add Aspirings into the two other squads and take a small squad of Lesser Daemons if I drop one of my HQ units so I know I will have options in the future.
Having now spent 1240 points I have 260 points to purchase my two characters, a Chaos Sorcerer and Chaos Lord. Mindful of the few points I have remaining:
Chaos Lord (Daemon Weapon, Mark of Slaanesh) 135 points
Chaos Sorcerer (Lash of Submission, Mark of Slaanesh) 125 points
Well not many points spent on either figure, but unless they smite an equivalent HQ type figure they will always struggle to get their points back. Dropping the Chaos Lord I can fit the following as options into the list:
5 Lesser Daemons 65 points
Aspiring Champion (Power Weapon) 30 points
Aspiring Champion (Powerfist) 40 points
I can always just take two Aspirings with power weapons if I drop the Sorcerer.
Sunday, 25 July 2010
Then and Now: Emperors Children Part 1
One of the two armylists that I want to breakdown and convert is the Showcase Emperor’s Children army from White Dwarf issue 391. This won Best Painted Army in the GW Dutch Grand Tournament; whilst commendable I am more interested in how it performs on the battlefield as I have lack the requisite ability or time to make mine look as pretty.
Designed to fight in 4th edition against a more limited transport metagame than 5th and to take advantage of the reduced close combat effectiveness from the previous 3rd edition there is plenty of firepower and some limited close combat efficacy. Basic squads with Sonic Blasters and Blastmaster throwing out 15 strength 4 shots and a strength 8 template can whittle down hordes and sheer numbers of dice will wilt even 3+ armies, or so it is hoped.
Only having the six pages of photos to look at, I can only guestimate what his 1.5k actually looks like in an armylist format but hopefully I should be able to figure out from the pictures and comments I have available. Time to dig out my 3.5 edition Chaos Codex…
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh , 5 Sonic Blasters, Aspiring Champion, Power Weapon) 159 points
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh , 5 Sonic Blasters, Aspiring Champion, Power Weapon) 159 points
Two squads with free Aspirings, cheap power weapons and bargain Blastmaster, they can advance or fallback whilst still maintaining great firepower and if they get jumped in close combat they should fell one or two 3+ save enemies, or two or three on the charge. If GW packaged these without the need to purchase bits from the online shop I am sure we would see more of them on the battlefield.
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh, 5 Sonic Blasters, Aspiring Champion, Powerfist) 164 points
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh, 5 Sonic Blasters, Aspiring Champion, Powerfist) 164 points
Two squads with Powerfists are backing up the Power Weapon squads. The last thing you need is for a squad to be caught fighting a Dreadnought or T6 beastie in close combat. I always find the threat of a powerfist will keep the Dreadnoughts at bay, and against the T6 beasties well at least you can introduce it to Mr Pain ™ before the models cumple.
6 Daemonettes 90 points
My favourite unit in the previous Codex is a squad of Daemonettes; the all important deep striking, rending, death machines. Able to deep strike, move and assault they can take care of any vehicle that has not moved or with a decent charge angle kill four 3+ enemies on the charge and not lose any models in return as the enemy did not pile in before the dice are rolled.
Moving on to the three Heavy choices as once they are pointed I can see what is left to purchase the two Chaos Lieutenants. We have a six-man Havoc squad and two Chaos Predators:
6 Chaos Havocs (3 Blastmasters, Mark of Slaanesh, 3 Sonic Blasters, Aspiring Champion, Power Weapon) 199 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons) 145 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons, Daemonic Possession) 165 points
Having now spent 1245 points I have 255 points to purchase my two Chaos Lieutenants. I have limited information on both Lieutenants but having listed their equipment and options I still had a few points remaining. Back in the day a Mark of Slaanesh gave you +1 attack as opposed to an increased initiative so I gave both LT’s Daemonic Mutation for an extra attack. Daemonic Strength to the LT without the Dark Blade and with my final points a Melta Bombs for each LT.
Chaos Lieutenant (Bolt Pistol, Chaos Hound, Daemonic Mutation, Daemonic Speed, Dark Blade, Mark of Slaanesh, Melta Bombs) 128 points
Chaos Lieutenant (Close Combat Weapon, Combat Drugs, Daemonic Mutation, Daemonic Strength, Mark of Slaanesh, Melta Bombs, Power Weapon) 126 points
Designed to fight in 4th edition against a more limited transport metagame than 5th and to take advantage of the reduced close combat effectiveness from the previous 3rd edition there is plenty of firepower and some limited close combat efficacy. Basic squads with Sonic Blasters and Blastmaster throwing out 15 strength 4 shots and a strength 8 template can whittle down hordes and sheer numbers of dice will wilt even 3+ armies, or so it is hoped.
Only having the six pages of photos to look at, I can only guestimate what his 1.5k actually looks like in an armylist format but hopefully I should be able to figure out from the pictures and comments I have available. Time to dig out my 3.5 edition Chaos Codex…
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh , 5 Sonic Blasters, Aspiring Champion, Power Weapon) 159 points
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh , 5 Sonic Blasters, Aspiring Champion, Power Weapon) 159 points
Two squads with free Aspirings, cheap power weapons and bargain Blastmaster, they can advance or fallback whilst still maintaining great firepower and if they get jumped in close combat they should fell one or two 3+ save enemies, or two or three on the charge. If GW packaged these without the need to purchase bits from the online shop I am sure we would see more of them on the battlefield.
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh, 5 Sonic Blasters, Aspiring Champion, Powerfist) 164 points
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh, 5 Sonic Blasters, Aspiring Champion, Powerfist) 164 points
Two squads with Powerfists are backing up the Power Weapon squads. The last thing you need is for a squad to be caught fighting a Dreadnought or T6 beastie in close combat. I always find the threat of a powerfist will keep the Dreadnoughts at bay, and against the T6 beasties well at least you can introduce it to Mr Pain ™ before the models cumple.
6 Daemonettes 90 points
My favourite unit in the previous Codex is a squad of Daemonettes; the all important deep striking, rending, death machines. Able to deep strike, move and assault they can take care of any vehicle that has not moved or with a decent charge angle kill four 3+ enemies on the charge and not lose any models in return as the enemy did not pile in before the dice are rolled.
Moving on to the three Heavy choices as once they are pointed I can see what is left to purchase the two Chaos Lieutenants. We have a six-man Havoc squad and two Chaos Predators:
6 Chaos Havocs (3 Blastmasters, Mark of Slaanesh, 3 Sonic Blasters, Aspiring Champion, Power Weapon) 199 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons) 145 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons, Daemonic Possession) 165 points
Having now spent 1245 points I have 255 points to purchase my two Chaos Lieutenants. I have limited information on both Lieutenants but having listed their equipment and options I still had a few points remaining. Back in the day a Mark of Slaanesh gave you +1 attack as opposed to an increased initiative so I gave both LT’s Daemonic Mutation for an extra attack. Daemonic Strength to the LT without the Dark Blade and with my final points a Melta Bombs for each LT.
Chaos Lieutenant (Bolt Pistol, Chaos Hound, Daemonic Mutation, Daemonic Speed, Dark Blade, Mark of Slaanesh, Melta Bombs) 128 points
Chaos Lieutenant (Close Combat Weapon, Combat Drugs, Daemonic Mutation, Daemonic Strength, Mark of Slaanesh, Melta Bombs, Power Weapon) 126 points
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