Wednesday, 4 August 2010

Thursday Night Battle Report 29/07/10 Part 2: Battle for Argos’s Grave

Part 2 of my Thursday Night Battle Report is a brief listing of what I was facing in the Battle for the Statue; I will have to come up with a better name for the battle than that:

Chaplain

Librarian

Dreadnought (Multimelta)

(10) Scout Squad

(10) Tactical Squad (Plasma Cannon, Plasma Gun)

Drop Pod

(10) Tactical Squad (Missile Launcher, Plasma gun)

Drop Pod

(10) Tactical Squad (Multimelta, Meltagun)

(10) Tactical Squad (Missile Launcher, Plasma Gun)

(10) Tactical Squad (Missile launcher, Flamer)

(10) Devastator Squad (2 Lascannons, Missile Launcher, Plasma Cannon)

The Chaplain was in the plasma weapons Drop Pod, the Librarian in the other.

As I am in the midst of replacing my laptop, I spilled coffee on my previous one, and the one I am currently using is running Windows 2000 there will be a lack of pictures for this battle report, I will back post a few pics in the future. Instead I will run a brief rundown of the events of the battle:


Battle for Argos’s Grave

Alpha Legion Chaos Space Marines attack the grave and monument of the former Ultramarine Captain Argos knowing that the Ultramarines will be forced to protect this revered site. Alpha Legion want to bleed the Ultramarines dry in this sector so they can continue operations unmolested, the Ultramarines want to cleanse the planet of the taint of Chaos.

Mission: Modified Capture and Control, one objective in the centre of the battlefield. The table set-up is best described by splitting the table into a three by three grid, each with a hill or ruined building. The central square has the large flat hill with the statue in the centre and a ruined building at my end.

My Ultramarine opponent sets-up quickly: the Devastators in the left corner, three Tacticals across the remaining area with the Dreadnought on the left almost opposite the objective. His reserves unknown to me was the two Drop Pod squads, which were to enter later in the game. The Scouts ended up being 18.1” away from my right-hand Havoc squad ready to protect the Dreadnought.

My deployment was semi-simultaneous: Havoc squad on left and right flank all four Troops in the middle opposite the objective in a square formation. I decided late to throw the Possessed on the left opposite the Devastators, but hidden behind cover. I attached the Chaos Lord to the squad for what I thought would be one turn only as the Possessed would have a 24”+ march to get to the heavy weapons squad. My hope was to bring one of the Chosen squads on the right and get at the Devastators as soon as possible.

Turn 1


Alpha Legion
Movement: Winning first turn I take it as I fancy my chances of stopping the Dreadnought early as it will become a serious problem if it makes it into close combat as I have no powerfist on the table. I move the Possessed and Lord towards cover, with all four Chaos Space Marine Squads advancing slowly through terrain, thanks dice.
Firing: First pair of missile launchers rolls a double 2, the second a 2 and a 1. Not the best of starts, I run a couple of squads, or more accurately they stumble forwards.
Close Combat: None.

Ultramarines
Movement: The Dreadnought advances along with the two Tactical squads’ sited central to the objective. The remaining Tactical holds their position on a hill as the Scouts move closer to the Havoc squad.
Firing: All squads and the Dreadnought that moved ran, except the Scouts. The Devastators cause three casualties on the leading Chaos Space Marine squad and my poor dice rolls continue and they pass their morale check.
Close Combat: None.

Kill count: Alpha Legion 0 Ultramarines 3


Turn 2

Alpha Legion
Movement: Reserves arrive, a squad of Chosen in a Rhino. Unfortunately they arrive on the wrong side of the table and are forced to move behind the hill the right-hand Tactical squad have made their home. Chaos Terminators arrive and I teleport them close to the Possessed who all move behind terrain as best they can manage. I decide to try to break the Devastators so the Chaos Lord climbs the rocky terrain and takes careful aim with his Daemon Weapon. Seeing where the Scouts are I move my right hand squad of Chaos Space Marines towards them knowing I should get one figure into base to base.
Firing: The Havocs catch ten Devastators in frag missile hits and the Chaos Lord manages to hit four times with total kills of two Devastators, a poor showing. The second Havoc squad manages to roll a double 1 targeting the Dreadnought. I run the Terminators onto the rocky terrain next to the Chaos Lord to distract the Devastators.
Close Combat: The Chaos Space Marines fall on the Scouts, with both sides losing one figure each.

Ultramarines
Movement: Two Tactical squads advance onto the objective as the Dreadnought continued towards the Alpha Legion battleline. The Tactical Marine squad covering the Devastators moves closer to the Possessed and Chaos Terminators.
Firing: Flaming death and bolt guns opened up on the Possessed, taking eight wounds they use up all my good dice by passing all their saves. In the distance a second Tactical squad manages a few derisory shots at the Chaos Terminators scoring three wounds. With die rolls of 1, 2, 1 they are reduced in numbers to one! The Chaos Lord goes to ground in order to avoid death when the Devastators target him. The hill bound Tacticals fail to penetrate the armour on the Chaos Rhino parked behind them due in part to the missile launcher armed Space Marine not being able to see it. The Dreadnought fires its Multimelta hitting a Havoc Marine but fails to wound.
Close Combat: The Scouts hold after taking two casualties as the Chaos Marines finally achieve success somewhere on the battlefield.

Kill count: Alpha Legion 5 Ultramarines 6

To be continued...

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