So Thursday night I am running late to get to my regular Games Night after an unexpected visit from the in-laws so I grab what comes to hand quickest and run out the front door before we have more unexpected guests.
I ended up with Alpha Legion Chaos Space Marines; a foot based 3.1 Chaos Codex army that I used to infiltrate the entire army back in day. Of course nowadays with the lack of infiltrate I have picked up a couple of Chaos Rhinos to give the list mobility. The game was fought on a 4’x 4’ table against Ultramarines – a grudge match. There was lots of terrain and the new Space Marine statue in the centre of the table as the single objective.
I will give a breakdown of what turned out to be an illegal list, and the reasons for taking the squads. A word of warning the list I played is quite weak, the Alpha Legion were built back in a time when Aspiring Champions could take numerous performance enhancing Chaos attributes, Daemonic Mutation being my favourite (+1 attacks). As a result of the loss of the performance enhancing attributes, along with the inability of squads to take a heavy weapon unless they number ten or more (I always took three six man squads with a lascannon each in every game I fought with the Alpha Legion) the army fights quite poorly as I have not got around to updating the army for 4.0.
I originally wanted to take three Chosen squads in Chaos Rhinos to scout on from the sides and get at the expected Tactical Space Marines I thought would be sitting back and shooting at me. I was mulling over giving each a Banner of Khorne for the extra attacks however I decided against it for fluff reasons. Working out the cost of the squad to 270 points I instead decided on only two squads. Backing them up would be a five man squad of Possessed, these are painted as Ultramarines so it seemed to be fated that they should have a role. Apart from the two Chosen squads most of my remaining squads would be small, the equivalent of combat squads as I tend to play Alpha Legion as lots of small squads. Like the many heads of a hydra, the loss of one or more is not game losing as I cannot rely on any single squad to win me the game.
A ten man Havoc squad was split into two fives each with two missile launchers, oh the irony miss-ile launchers… Next choice was the all important scoring Troops, two ten man squads one with two flamers the other with two melta guns each split into five man squads with a special weapon. With most of my points spent I quickly chose a HQ: a simple choice in 3.1 days a Chaos Lieutenant with a Kai Gun and a power weapon if points allowed it, of course this being 4.0 I instead take a Chaos Lord with Mark of Tzeentch and a Daemon Weapon. The combination of AP3 ranged weapon and power weapon in close combat allows me to multi-task the expensive Lord, provided I can avoid rolling 1’s. Finally with around 100 points remaining so I thought, I decided to take three Chaos Terminators as they will be able to deep strike later in the game along with a single combi-plasma.
It is only after putting the list to print the next day (today) that I realise I have taken four Elite squads. With the points remaining I should have either taken five Raptors with Aspiring Power Weapon combo, or five with two melta guns, or six with a flamer. I had more points left over than I originally thought I could have bought another Chaos Rhino. The list below looks slightly different from what I have written as when I was getting the figures together I was a short a melta gun so I swapped in a plasma gun and dropped the combi-plasma from the Chaos Terminators.
Chaos Lord (Daemon Weapon, Mark of Tzeentch) 140 points
10 Chosen (2 Melta guns, Aspiring Champion, Powerfist) 235 points
Chaos Rhino 35 points
10 Chosen (2 Melta guns, Aspiring Champion, Powerfist) 235 points
Chaos Rhino 35 points
5 Possessed Chaos Space Marines 130 points
3 Chaos Terminators 90 points
5 Chaos Space Marines (Plasma gun) 90 points
5 Chaos Space Marines (Meltagun) 85 points
5 Chaos Space Marines (Flamer) 80 points
5 Chaos Space Marines (Flamer) 80 points
5 Chaos Havocs (2 Missile Launchers) 115 points
5 Chaos Havocs (2 Missile Launchers) 115 points
With what turned out to be 1465 points spent I readied myself for battle. Next part should hopefully be tomorrow…
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