Thursday, 26 August 2010

The Purge

Rummaging through boxes in the spare bedroom I came across my half-finished, or is it half-started, army The Purge. Base colours are on most of the figures, they fought a couple of battles and won most of them despite being handicapped by having only two Troops. So quickly looking through what I have in the hopes of getting more paint on them before tomorrow’s battle:

Chaos Lord (Combi-weapon, Powerfist)
125 points

Easy choice, I have the metal Lord miniature and it is armed with combi-melta and powerfist. The Lord will be leading the smaller Troop and having a free ride in their Chaos Rhino. Adding a second melta weapon to the squad and the fist can hopefully be used to ensure victory during the first turn of combat.

Chaos Dreadnought (Twin-link Lascannon)
125 points

I am sure many players will see this as a luxury or a useless unit. Fortunately I have little trouble not rolling ones or sixes when making angry-ness tests, when rolling saving throws I have no difficulty in rolling ones, so I normally have full control at least until its destruction. I find it useful to threaten squads that advance too close to my deployment zone or deepstrike. Squads with no powerfist know they are going to be locked and avoid the situation.

Chaos Space Marines (10 Chaos Space Marines, 2 Plasma Guns, Aspiring Champion, Powerfist, Chaos Rhino)
255 points

My first Troop is built to maximum transport size. They sport my favoured choice of special weapons in plasma guns; I have taken a powerfist on the Aspiring to ensure both Troop squads contain a close combat weapon capable to hurting a Walker or Monstrous Creature.

Chaos Space Marines (8 Chaos Marines, Meltagun, Aspiring Champion, Power Weapon, Chaos Rhino)
195 points

Although lacking as many warm bodies as the plasma gun squad with the support of the Lord I expect these to be the cutting edge in assault or at the very least provide distraction for the rest of the army to achieve victory. By adding the Lord to this squad I also have the option of moving the Aspiring Champion with Power Weapon to the Chaos Bike squad. I do not envisage the bikers to be fighting much, but it will allow me to spread the love, or pain…

Chaos Space Marine Bikers (4 Chaos Space Marine Bikers, 2 Meltaguns)
152 points

I spent a while contemplating an Aspiring with a powerfist in a three biker squad, the number could not match up to the points, I can take seven Chaos Marines in a Chaos Rhino for the same points. In the end I have chose an extra biker and kitted them out as tank hunters; on the charge they still manage twelve attacks so they can always ping small squads or anything not wearing 3+.

Chaos Vindicator (Chaos Vindicator, Daemonic Possession)
145 points

My single luxury unit, but what a hitter; as a player the single vehicle I fear to face is this bad boy. Even if the vehicle is not firing moving it about the battlefield just threatens portions of the table and makes my opponents move their models away from the threat. With Daemonic Possession glancing hits are being ignored, and by using the other Chaos Rhinos I am normally able to ensure a 4+ cover save for a turn or two.


It can be seen that despite the Nurgle tendencies of The Purge they have not taken any Icons. I consider this to be an expensive piece of equipment for what it provides, far better to take more models and I do not like the rules that once the Icon Bearer dies the bonus to the squad is negated. There is nothing wrong with these rules, but they feel too WFB for me. I would much prefer that the squad pays for the bonus on a per head basis.

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