Turn 3
World Eaters
Movement: Squads in Chaos Rhinos opposite the Chaos Dreadnought and associated squad and the Greater Daemon exit and advance readying to charge. The Chaos Lord tries to advance around a ruined building so as to avoid the machinations of plasma fire whilst attempting to move closer to charge range. All Chaos Dreadnoughts that can advance do so.
Firing: Heavy plasma fire from the Chaos Dreadnought kills three from Havoc squad one. Twin autocannon fire takes a wound off the Greater Daemon as it shakes off bolt pistol and combi-bolter fire from several sources; heavy plasma scatters into the ruins missing the beast.
Close Combat: With a roar the Berserkers charge, slaying the Greater Daemon before it has a chance to swing a talon. On the other side of the battlefield all seven members of The Purge squad charged die before they can switch their chainswords on, beneath the relentless furious charge. The Chaos Spawn is unable to penetrate the armour of the Chaos Rhino and retreats.
The Purge
Movement: The Chaos Sorcerer moves onto the battlefield cautiously behind a hill in sector one as the Havocs move to their Chaos Rhino and park the same side if the hill. Supporting the Chaos Lord appears the final ten-man Troop who line up bolt pistols and meltaguns to gun down the fools who killed the Greater Daemon. Havoc Squad two in their Chaos Rhino move to screen the Chaos Lord and supporting squad from the expected second wave.
Firing: Much shooting at the killers of the Greater Daemon sees only two drop, the terrain protecting them from the worst of the gunfire.
Close Combat: The Chaos Dreadnought charges the Berserker squad in front of it, killing one. The rumble proved too treacherous for the squad to assault the Berserkers so the Chaos Lord leads fives compatriots to near certain death. Two from the five die causing no casualties, only the fist swinging Lord killing three saves the fight.
Kill count: World Eaters 13 The Purge 11
Turn 4
World Eaters
Movement: The Chaos Lord confident in his own abilities moves out the ruins and heads towards the Chaos Spawn. The remaining Berserker squad advance in their Chaos Rhino ready for a charge next turn, ably supported by the twin-autocannon Chaos Dreadnought. The remaining Chaos Dreadnought advances on his evil brother ready to free the Berserkers from eternal conflict.
Firing: Two members of The Purge ten man squad die to Plasma Cannon fire with an additional casualty from the twin autocannons. Heavy Plasma fire scorches the Chaos Rhino is sector three trying to open up the hidden Purge Chaos Space Marines.
Close Combat: The Chaos Lord takes a wound and two more members of The Purge die in close combat for the cost of one Berserker until the powerfist smites three Berserkers, killing the last with overkill. Rolling nine attacks the Chaos Lord makes short work of the Chaos Spawn and heads towards the hidden Havocs. The Purge Chaos Dreadnought fells another Berserker.
The Purge
Movement: Havoc squad one park their Chaos Rhino on the other side of the hill with the Havocs and Sorcerer standing on the hillcrest. The Chaos Lord and remaining squad member advance towards the Chaos Dreadnought bearing down on them until they are again shielded by the Chaos Rhino of Havoc squad two. The bulk of The Purge occupies the ruins sighting the Chaos Rhino containing the last Berserker squad.
Firing: The Chaos Lord is gunned down in a hail of plasma fire. The lone melta gun armed The Purge fires and destroys the Chaos Rhino containing the Berserkers. The remainder of The Purge with bolter and meltagun kill four of the squad.
Close Combat: The Chaos Dreadnought catches one Berserker in its claws.
Kill count: World Eaters 19 The Purge 23
Turn 5
World Eaters
Movement: Movement is minimal, both Chaos Dreadnoughts move into assault range as do the final four Berserkers.
Firing: Fire frenzy from a Chaos Dreadnought sees it shooting the twin-autocannons Dread in the back, catching it twice with plasma cannon blasts and twice with combi-bolter.
Close Combat: The Chaos Dreadnought charges his foe that swings first failing to penetrate its armour. In return it smashes the automotive functions immobilising it. The charging Berserkers manage to kill two The Purge before all four are downed with pistol and sword, the Aspiring with the powerfist yet to enter action.
The Purge
Movement: Havoc squad one re-embarks The Chaos Rhino and moves towards the World Eaters objective contesting it. The lone melta gun Marine advances on the immobilised Chaos Dreadnought as the remainder of the forces fan out. The Sorcerer moves towards the contest between Chaos Dreadnoughts and Berserkers.
Firing: The melta gun misses.
Close Combat: The terrain proves too tricky for the Chaos Sorcerer to enter. The two Chaos Dreadnoughts swing at each other, the World Eaters misses with all its attacks The Purge manages to destroy the powerfist of its enemy.
Kill count: World Eaters 21 The Purge 28
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