Friday, 27 August 2010

Battle of the 69: Part 2

My World Eater opponent spent a few points more (over fifty) than his allowance; I think it was because of all the extra armour he packs into the list, if a vehicle can have extra armour he always takes it.

Chaos Lord (Daemon Weapon, Juggernaut, Mark of Khorne)
175 points

Chaos Dreadnought (Extra Armour, Plasma Cannon)
135 points

Chaos Dreadnought (Extra Armour, Plasma Cannon)
135 points

Chaos Dreadnought (Extra Armour, Twin-linked Autocannon)
125 points

8 Berserkers (Skull Champion, Power Weapon, Chaos Rhino, Extra Armour)
248 points

8 Berserkers (Skull Champion, Power Weapon, Chaos Rhino, Extra Armour)
248 points

8 Berserkers (Skull Champion, Power Weapon, Chaos Rhino, Extra Armour)
248 points

5 Chaos Bikers (Icon of Khorne, Plasma Gun, Aspiring Champion, Power Weapon) 240 points

The obvious threat is the Chaos Lord with his maximum 15 attacks in close combat, I was more fearful of the Chaos Dreadnoughts as I only have one long range weapon in the list and two powerfists, I would have to play a game of cat and mouse. I also know that the Berserker squads will be sitting in their Chaos Rhinos waiting until they can guarantee their charge so they get first strike, if I can tempt them with an interesting target…

The weakness of both armies is three scoring units each, World Eaters have 24 models, The Purge only 22. This is going to be crucial turning potential wins into draws or defeats.


Battle of the 69

World Eater Chaos Space Marines fight for the Blood God and care not where the blood or skulls come from. A proposed alliance between two warbands to ally against the local populace and their lackey guardians the Ultramarine counterpart fails. The Purge wanted to end the Corpse-God worshippers with a chemical agent, the World Eaters with a chainaxe. The demise of The Purge emissary commences an all out attack on The Purge.

The battle took place on a 4’ x 4’ board, 12” deployment with each side placing one objective. Unfortunately I am still without visuals, but to briefly describe the table it could be divided into nine quadrants each containing a piece of terrain either a ruin, hilly ruins or a hill.

Mission: Capture and Control, one objective each placed in sectors four and six on the battlefield in no-mans land.

Set-up is 12” and my World Eater opponent adopts a semi- refused centre. On my left is the Chaos Bikers, Lord on Juggernaut, Chaos Rhino and Plasma Cannon Dreadnought. The opposite flank has both Chaos Dreadnoughts and two Chaos Rhinos. Everything is pushed up to the 12” line.

In return I reserve both HQs and the ten figure Chaos Marine squad. On my left I hide a Havoc Squad and the Chaos Vindicator. In the centre are the Chaos Dreadnought and seven man squad. On my right the second Havoc squad and the five man Chaos Space Marine squad. I try to hide everything behind terrain so it cannot be shot at.


Turn 1

World Eaters
Movement: Everything advances as one, the Chaos Rhinos and Chaos Bikers move 12”, the Chaos Dreadnoughts and Chaos Lord 6”. He moves into cover behind some ruins.
Firing: Everything with a smoke launcher pops smoke. The Chaos Bikers manage a shot at the Chaos Rhino in quadrant one, I roll a 5 to make my cover save.
Close Combat: None.

The Purge
Movement: The Chaos Dreadnought enters fire frenzy; I advance the seven man squad into cover to make a tempting target. The Chaos Vindicator moves on top of a hill to gain a clear shot at the Chaos Bikers. The Chaos Spawn advances…
Firing: The Chaos Dreadnought hits with both lascannon shots and all four combi-bolter rounds. One lascannon shot and two combi-bolter wounds later and I make all my saves. The Vindicator scatters but catches two Chaos Bikers in the blast killing both. The Chaos Spawn fleets 2”…
Close Combat: None.

Kill count: World Eaters 0 The Purge 2


Turn 2

World Eaters
Movement: Chaos Dreadnoughts lead the advance except for the one in quadrant 4 which goes fire frenzy. The Chaos Bikers and Lord move out of the Dreadnought’s way as the remainder of the forces all advance.
Firing: Fire Frenzy Dreadnought shoots the side of its compatriot Chaos Dreadnought failing to penetrate. Twin-link autocannons penetrate the Chaos Vindicator destroying the cannon. Plasma gun Chaos Biker again clips terrain and not tank.
Close Combat: None.

The Purge
Movement: The Greater Daemon and Chaos Lord both enter the battle in quadrant three. The Greater Daemon moves through rubble out of charge range of the enemy. The Chaos Lord and Chaos Space Marines advance behind the Chaos Havoc’s Rhino. Havoc squad one advance and exit their Chaos Rhino in Rapid fire range of the Chaos Bikers. The Chaos Dreadnought and associated squad hunker down in a small ruin.
Firing: The Chaos Bikers all die in a hail of plasma as the only success of the firing phase. The Autocannon Dreadnought is immobilised by twin-lascannons and two Chaos Rhinos are shaken due to their extra armour.
Close Combat: None.

Kill count: World Eaters 0 The Purge 5


The battle hots up in the next part as both armies try to wipe each other out.

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