One of the two armylists that I want to breakdown and convert is the Showcase Emperor’s Children army from White Dwarf issue 391. This won Best Painted Army in the GW Dutch Grand Tournament; whilst commendable I am more interested in how it performs on the battlefield as I have lack the requisite ability or time to make mine look as pretty.
Designed to fight in 4th edition against a more limited transport metagame than 5th and to take advantage of the reduced close combat effectiveness from the previous 3rd edition there is plenty of firepower and some limited close combat efficacy. Basic squads with Sonic Blasters and Blastmaster throwing out 15 strength 4 shots and a strength 8 template can whittle down hordes and sheer numbers of dice will wilt even 3+ armies, or so it is hoped.
Only having the six pages of photos to look at, I can only guestimate what his 1.5k actually looks like in an armylist format but hopefully I should be able to figure out from the pictures and comments I have available. Time to dig out my 3.5 edition Chaos Codex…
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh , 5 Sonic Blasters, Aspiring Champion, Power Weapon) 159 points
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh , 5 Sonic Blasters, Aspiring Champion, Power Weapon) 159 points
Two squads with free Aspirings, cheap power weapons and bargain Blastmaster, they can advance or fallback whilst still maintaining great firepower and if they get jumped in close combat they should fell one or two 3+ save enemies, or two or three on the charge. If GW packaged these without the need to purchase bits from the online shop I am sure we would see more of them on the battlefield.
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh, 5 Sonic Blasters, Aspiring Champion, Powerfist) 164 points
6 Chaos Space Marines (Blastmaster, Mark of Slaanesh, 5 Sonic Blasters, Aspiring Champion, Powerfist) 164 points
Two squads with Powerfists are backing up the Power Weapon squads. The last thing you need is for a squad to be caught fighting a Dreadnought or T6 beastie in close combat. I always find the threat of a powerfist will keep the Dreadnoughts at bay, and against the T6 beasties well at least you can introduce it to Mr Pain ™ before the models cumple.
6 Daemonettes 90 points
My favourite unit in the previous Codex is a squad of Daemonettes; the all important deep striking, rending, death machines. Able to deep strike, move and assault they can take care of any vehicle that has not moved or with a decent charge angle kill four 3+ enemies on the charge and not lose any models in return as the enemy did not pile in before the dice are rolled.
Moving on to the three Heavy choices as once they are pointed I can see what is left to purchase the two Chaos Lieutenants. We have a six-man Havoc squad and two Chaos Predators:
6 Chaos Havocs (3 Blastmasters, Mark of Slaanesh, 3 Sonic Blasters, Aspiring Champion, Power Weapon) 199 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons) 145 points
Chaos Predator (Twin-link Lascannon, Sponson Lascannons, Daemonic Possession) 165 points
Having now spent 1245 points I have 255 points to purchase my two Chaos Lieutenants. I have limited information on both Lieutenants but having listed their equipment and options I still had a few points remaining. Back in the day a Mark of Slaanesh gave you +1 attack as opposed to an increased initiative so I gave both LT’s Daemonic Mutation for an extra attack. Daemonic Strength to the LT without the Dark Blade and with my final points a Melta Bombs for each LT.
Chaos Lieutenant (Bolt Pistol, Chaos Hound, Daemonic Mutation, Daemonic Speed, Dark Blade, Mark of Slaanesh, Melta Bombs) 128 points
Chaos Lieutenant (Close Combat Weapon, Combat Drugs, Daemonic Mutation, Daemonic Strength, Mark of Slaanesh, Melta Bombs, Power Weapon) 126 points
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