Back in third edition a special character for Slaanesh was created called Doomrider. He is not listed as being an Emperor’s Child, only that he was elevated to daemonhood by Slaanesh. A quick run through of his stats, wargear and special rules follows, hoping that I have not treaded on Games Workshops toes, or broken any copyrights…
WS BS S T W I A Ld Sv
6 5 5 5 3 5 4 10 4+
Wargear: Chaos Space Marine Bike with twin-linked meltagun, plasma gun, bolt pistol, power weapon.
Special Rules:
Wheels of Fire: Moves as if it had a jump pack.
Invulnerable: Save treated as invulnerable.
Summoned: Arrives on table as reserves like Daemons.
He comes, He goes: On a roll of 1 he disappears from the battle.
Points: 150
Trying to convert above character to 5th edition is a near impossible task, using the 3.1 Chaos Codex I could come close to getting a similar character but with the limited options in 4.0 Chaos Codex I am struggling. My version of Doomrider will simply be a Chaos Lord on a bike with a plasma pistol. I could also add a combi-weapon but I feel the option of three ranged weapons a little too much, especially as it does not have Eternal Warrior or a natural Toughness of 5.
In regards to the special rules, the Chaos Space Marine Bike has turbo-boost that could be considered to have superior movement to a jump pack. As Doomrider is an Independent Character he has the Skilled Rider skill which should help moving through rather than over terrain. I am still curious as to why the model is listed as only having a 4+ save when it is clearly in power armour, I will rely on my 3+/ 5++ save or I can turbo-boost for a 3++ save. So with two ticks in my favour I will lose out on being summoned to the table, I cannot give the model Scout that would have been similar so I lose out on this uniqueness. However I also lose out on the leaving the table halfway through the battle so I suppose it evens up.
WS BS S T W I A Ld Sv
6 5 4 4 (5) 3 5 4 10 3+ / 5++
Wargear: Chaos Space Marine Bike, Plasma Pistol, Daemon Weapon, Personal Icon.
Points: 180
I can always run a cheaper less effective Doomrider by substituting the Daemon Weapon for a Power Weapon and dropping the Plasma Pistol, cutting down the pointage to 140 points.
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