Thursday, 12 August 2010

Thursday Night Battle Report 29/07/10 Part 3: Battle for Argos’s Grave

Part 3 of my Thursday Night Battle Report of the Battle for Argos’s Grave:


Turn 3

Alpha Legion
Movement: No reserves so my battleplan falls apart due to poor dice rolls. The Dreadnought is still threatening as are the Devastators; I am out numbered everywhere and there are reserves still to come for the Ultramarines. The Chosen exit their vehicle and line up for pistol and assault; the Chaos Terminator and Possessed set themselves up for assault against a Tactical squad. I move my remaining Troops forwards with the meltagun just entering firing range of the Dreadnought. Chosen Chaos Rhino moves to a friendlier position for re-embarkation.
Firing: Havocs fail to wound any of the corresponding Devastators; however I finally manage to hit the Dreadnought scoring a penetrating stun. The Chaos Marines fire their meltagun and manage a glancing stun; the Dreadnought is impervious and more importantly immobile for a turn. Chosen manage two kills with their meltaguns and bolt pistols, setting up their charge. Chaos Terminator patters off the armour of two Tacticals.
Close Combat: The Chaos Terminator and Possessed charge the Tactical squad, with two kills each and it is now a struggle with four on eight. Scouts and Chaos Marines manage a single kill as the Lord finally gets up off the floor after having gone to ground last turn. Chosen led by a powerfist Champion fell four for no loss.

Ultramarines
Movement: Two Drop Pods arrive, one to support the ongoing assault the second to protect the Dreadnought. Ten Marines and a HQ unit exit both vehicles and adopt a firing stance, the librarian getting ready to slay the Chaos Lord, the Chaplain the meltagun squad.
Firing: Numerous shots fired at the Chaos Lord, the meltagun misses and all wounds are saved. The Devastators target the Chaos Lord again and dice rolls fall in his favour as he passes all his cover saves. The two Chaos Space Marines hiding in the ruins nearest the objective are quickly put down, each taking several wounds from the Chaplain squad.
Close Combat: The Chosen batter down the Tactical squad due to the powerfist; they are all wiped out. Scouts and Chaos Space Marines fail to kill each other as the Possessed and Chaos Terminator killing four for no loss.

Kill count: Alpha Legion 22 Ultramarines 11


Turn 4

Alpha Legion
Movement: Second Chosen squad moves onto the table, on the wrong side as far as I was concerned, the right-hand side. With a pair of meltaguns and six inches of movement I may be able to catch the Dreadnought. The Chaos Lord decides discretion is better than valour and moves into charge range ignoring the newly arrived Tactical squad. Chosen 1 move embark in the Chaos Rhino and move towards objective, popping smoke.
Firing: Havocs aim at the Dreadnought with two missile launchers hitting once and failing to penetrate. The two melta gunners take aim and one manages to glances the Dreadnought scoring a six it is destroyed. Two Chaos Marine combat squads open up on the Chaplain and his Tactical squad slaying two.
Close Combat: The Chaos Lord joins in combat with the Possessed wiping out all opposition. Two Chaos Space Marine combat squads charge the Chaplain and his bodyguards: victory to the Chaplain, despite rolling 30 attacks against the 11 in return, both sides lose two figures. One Scout eats dirt.

Ultramarines
Movement: No movement as all squads are fighting, preparing to charge or readying heavy weapons.
Firing: The Devastators target the Havocs killing two with a third making a cover save.
Close Combat: The Librarian and his squad charges into close combat, the Librarian unable to wound the Chaos Lord despite hitting twice, the Tacticals wound all the Possessed and Terminator who make their saves. In return three Tacticals are killed as the Possessed start to rend their way though the squad. The Chaplain leads by example killing two Chaos Space Marines as a third falls for the loss of just two Tacticals. The Scouts lose two more of their number as everybody passes their leadership checks.

Kill count: Alpha Legion 39 Ultramarines 18


Turn 5

Alpha Legion
Movement: Chosen 2 move towards the objective in their Chaos Rhino poised for a last turn charge. If I roll well for move though cover the Havocs can join the close assault taking place in front of them, they manage a 2 and a 3. Chosen 1 continue their advance towards the objective.
Firing: The Havocs on the left target their hateful foes the Devastators killing another two with their frag shots.
Close Combat: The Chaplain and his squad survive, both sides felling one model and reducing each side to four models each. The Librarian and Tacticals fare poorly; Librarian takes a wound off the Chaos Terminator and the remainder of his squad lose four for the cost of two Possessed Marines. Scouts and Chaos Space Marines draw a blank as a fifth Tactical dies in the Librarian squad to overkills.

Ultramarines
Movement: No movement as all squads are fighting, preparing to charge or readying heavy weapons.
Firing: The Devastators immobilise Chosen 1’s Chaos Rhino, the occupants remain inside. A meltagun shot at same Chaos Rhino misses.
Close Combat: Victory for the Chaplain and his squad, killing two for the loss of one. The Scouts manage to kill a Chaos Marine for the loss of two of their number. The Librarian again fails to wound the Chaos Lord as his squad is wiped out to a man. Retreating he is chased by a lone Possessed.

Kill count: Alpha Legion 50 Ultramarines 24

To be concluded...

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